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Its still not that bad in my opinion and in helps if you have nostalgia for the game.
That's not much of a defense, though. Sonic 3 is a much better game than CD. Sonic 2, which came out before CD, is also a much better game. Sonic CD suffers from poor level design, plain and simple. As a lifelong Sonic fan, it pains me to say that Sonic CD is just not a very good game.
Why do people praise it? My experience is that it's those who aren't especially fans of the series who consider CD one of the best. Sonic fans by and large consider S3&K to be the best, with a few dissenter picking Sonic 2. What it is about CD that's appealing to non-fans, though, is beyond me.
I disagree, as a mega fan of Sonic myself I view Sonic CD as my favourite in series. It's because the level tropes are still pretty unique, it has a sense of speed and platforming that is balanced well and the soundtrack is the best in the series. (Both of them, yes I said both.)
Actually a lot of my Sonic fan friends view CD as the best of the Mega Drive era so don't jump to assumptions that we all love S3&K :P (Although it's my second favourite of the bunch lol)
The music was fantastic and overall the game just felt very strange and memorable to me. I don't see a problem with the level design except for some of Wacky Workbench. It fits the time travel mechanic and pushes for more exploration.
I prefer Sonic CD but to each their own.
First, many stages can be finished in 30'' without any 'rule breaking' cheats or glitches. Although the stages might seem overwhelming at first, exploration is still a thing before you start proper speedrunning > Clue #1 - explore before you act fast.
Secondly, you can see how nasty enemy placement in this installment is. In every single stage if you try to rely on springs and slopes alone to gain some speed - you are gonna be punished severely because most of them will lead you right to an enemy or a bunch of spikes > Clue #2 Avoid mainstream paths as they abound in hazards (lower parts of the zones).
Thirdly, if we know that the highest time score can be achieved if you finish a zone in less than 30 seconds, there should be a way to finish at least some of them in such a limit. In fact, if you are curious enough, you might already know that there is a cheat code that unlocks a screen where you can see how fast the developers of the game managed to beat the zones. At least 4 of them were within the limit. Now, let's turn back to the very beginning of the game. Remember the very first slope that sends you flying high above the upper border of the screen? Well...that is also not just for fun. The game lets you know that the screen is not limited and you can do something which might be considered by many conventional platform lovers... inappropriate.
Clue#3 > break the boundaries and think unconventionally
Having summerized the clues and keeping in mind a very complex physics model of the main character, you may easily explore areas you would otherwise never think to even look at as explorable.
Overall, it should be noted that people say 'Sonic CD is a bad game' based on their unique experience. If your first platmorm game is Mario or you just like super straigh-forward platformers, then there is no surpise as to why. Sonic CD is a complex and multilayered arcade experience from the 90-s which requires lots of exloring and thinking before leaping with insane payoff in the end.
SEGA devs were truly the masters of the arcade experience.
Now that I'm a grown-ass man that owns it, I'm sorely disappointed. It's really not a good game at all.
My biggest complaint is that the game wants me to go fast to switch times, but it often just puts walls in my way once I get up to speed. I feel I shouldn't have to memorize a level to use a basic mechanic.