Immortals of Aveum™

Immortals of Aveum™

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RTX HDR
I know some people are waiting on Ascendant to update the game to have a native HDR implementation, but in the meantime, this is a pretty cool option for Nvidia users. This is basically the same as what NvTrueHDR was doing, except now you don't need the mod. I tested it in Aveum and it looks awesome. You just need the latest GR driver and the Nvidia app which combines features of GeForce Experience and NVCP.

https://www.nvidia.com/en-us/geforce/news/nvidia-app-beta-download/
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Showing 1-15 of 23 comments
TsampaD Feb 23, 2024 @ 12:14am 
I tried it with HDR but personally I enjoy the game title better without it, I feel that the over lighting makes the game title lose things from the magic of the game, if you like that that's fine, I feel like I see too much lighting in it and that some parts of it are over lit since it's already a beautiful world, sometimes I felt with HDR that the over lighting took away its magic, The title of the game also doesn't need it.


for example in the sky with the beautiful highlights with the palace I felt excessive lighting, which personally was not needed.


I personally think that some game titles like this one that are made with careful detail already have beautiful things and it's just that in the case of HDR I felt that the over lighting made the game title look a bit over the top. I enjoyed it without the HDR.
TsampaD Feb 23, 2024 @ 12:19am 
I don't want you to misunderstand me, it's just my personal opinion :)
Jedimindtrickonyou Feb 23, 2024 @ 12:56am 
Originally posted by TsampaD:
I don't want you to misunderstand me, it's just my personal opinion :)

No worries, everyone’s opinion is welcome. I was just sharing that we now have the option to use HDR in the game for anyone who wants to and has a recent RTX card. I thought it looked ok but I didn’t get as much time as I would have liked to form an opinion just yet.
Cotivity Feb 23, 2024 @ 6:00pm 
Win 11 Auto HDR "may" already be doing this...
Originally posted by Cotivity:
Win 11 Auto HDR "may" already be doing this...

It doesn't, auto HDR works for some games but not others and not Aveum. NvTrueHDR will do it but using their new app is less work.
Doctor Hades Feb 26, 2024 @ 1:30am 
I accidentally enabled RTX HDR in the global settings on the new NVIDIA App Beta and played Immortals of Aveum over the weekend, wondering why the HDR looked so overblown on my new Alienware AW2725DF QD-OLED monitor using the HDR Peak 1000 pre-set. Hogwarts Legacy just looked washed out.

After disabling it and re-running this game I felt that the native HDR looked much, much better and that is definitely how I would prefer to play the game. Hogwarts Legacy also looked fantastic with it disabled. Se

Now if only Windows 11 would auto-detect and enable HDR for supported games and then disable it on exiting them like my PS5 does then it would be perfect.
Last edited by Doctor Hades; Feb 26, 2024 @ 4:59am
Originally posted by Doctor Hades:
I accidentally enabled RTX HDR in the global settings on the new NVIDIA App Beta and played Immortals of Aveum over the weekend, wondering why the HDR looked so overblown on my new Alienware AW2725DF QD-OLED monitor using the HDR Peak 1000 pre-set. After disabling it and re-running the game I felt that the native HDR looked much, much better and that is definitely how I would prefer to play the game.

Now if only Windows 11 would auto-detect and enable HDR for supported games and then disable it on exiting them like my PS5 does then it would be perfect.

One thing I noticed is dynamic vibrance filter makes the RTX HDR look like that, so I recommend checking that RTX HDR is on and dynamic vibrance is off. Also, Aveum doesn’t feature native HDR, it runs in SDR only. They launched it without HDR and still haven’t updated it to add it yet. Although in the Aveum subreddit just last week, Ascendant says they are still working on bringing it to the game, along with updating the engine to unreal 5.2.
Last edited by Jedimindtrickonyou; Feb 26, 2024 @ 3:57am
Doctor Hades Feb 26, 2024 @ 5:26am 
Originally posted by jedimindtrickonyou:
Originally posted by Doctor Hades:
I accidentally enabled RTX HDR in the global settings on the new NVIDIA App Beta and played Immortals of Aveum over the weekend, wondering why the HDR looked so overblown on my new Alienware AW2725DF QD-OLED monitor using the HDR Peak 1000 pre-set. After disabling it and re-running the game I felt that the native HDR looked much, much better and that is definitely how I would prefer to play the game.

Now if only Windows 11 would auto-detect and enable HDR for supported games and then disable it on exiting them like my PS5 does then it would be perfect.

One thing I noticed is dynamic vibrance filter makes the RTX HDR look like that, so I recommend checking that RTX HDR is on and dynamic vibrance is off. Also, Aveum doesn’t feature native HDR, it runs in SDR only. They launched it without HDR and still haven’t updated it to add it yet. Although in the Aveum subreddit just last week, Ascendant says they are still working on bringing it to the game, along with updating the engine to unreal 5.2.

Ah, okay, my mistake. I could have sworn the game had an HDR toggle in the settings but maybe I am getting confused with another game as I was trying out a lot of HDR games over the weekend.

Regardless, I felt that RTX HDR looked too punchy on my monitor with overblown white levels and thought that just having HDR enabled on the desktop and playing the game that way looked far better, more natural and with less of the harsh white thing that I saw previously with RTX HDR.
Originally posted by Doctor Hades:
Originally posted by jedimindtrickonyou:

One thing I noticed is dynamic vibrance filter makes the RTX HDR look like that, so I recommend checking that RTX HDR is on and dynamic vibrance is off. Also, Aveum doesn’t feature native HDR, it runs in SDR only. They launched it without HDR and still haven’t updated it to add it yet. Although in the Aveum subreddit just last week, Ascendant says they are still working on bringing it to the game, along with updating the engine to unreal 5.2.

Ah, okay, my mistake. I could have sworn the game had an HDR toggle in the settings but maybe I am getting confused with another game as I was trying out a lot of HDR games over the weekend.

Regardless, I felt that RTX HDR looked too punchy on my monitor with overblown white levels and thought that just having HDR enabled on the desktop and playing the game that way looked far better, more natural and with less of the harsh white thing that I saw previously with RTX HDR.

It can be pretty hit or miss and I imagine that the display a person is using also effects how well it works. It seemed to look ok on my Alienware AW3821DW which GSync Ultimate and has HDR600, but it’s nano IPS and not up there with the quality of your monitor.
Originally posted by Richard Guyot:
https://game-news24.com/2024/04/02/hdr-and-fsr-3-frame-generation-in-immortals-of-aveum-for-console-is-expected-to-be-available/

Here’s a better link-

https://www.eurogamer.net/digitalfoundry-2024-immortals-of-aveum-set-to-receive-hdr-and-fsr-3-console-frame-generation

Thanks for bringing it to my attention. I guess the check that they got from Sony for PSPlus allowed them to keep working on the game. Wouldn’t be surprised if it shows up in gamepass next. At least they are honoring what they said about FSR3 and HDR and continuing to improve the game for people like me who bought it.
Last edited by Jedimindtrickonyou; Apr 2, 2024 @ 4:58am
exe3 Apr 2, 2024 @ 6:12am 
Will that be the new FSR3.1 or just the updated version of 3 that supports VRR properly (or so they claim)?

Also whatever happened about that UE5.2 update? I was waiting to see what came of that before looking at picking up the game.
Originally posted by exe3:
Will that be the new FSR3.1 or just the updated version of 3 that supports VRR properly (or so they claim)?

Also whatever happened about that UE5.2 update? I was waiting to see what came of that before looking at picking up the game.

Probably not 3.1 and just a better working version of FSR3 with proper frame pacing. On the Aveum subreddit, Ascendant says they are still working on updating to Unreal 5.2, I would expect it to be included in one of the two future patches mentioned. But seems strange for DF not to mention it in the article.
Originally posted by exe3:
Will that be the new FSR3.1 or just the updated version of 3 that supports VRR properly (or so they claim)?

Also whatever happened about that UE5.2 update? I was waiting to see what came of that before looking at picking up the game.

Update- they’re having a livestream today and tomorrow, I asked @Tessgames when the update for HDR and Unreal 5.2 was dropping. She said consoles get HDR today, PC some time later. She made it sound not 100% that Unreal 5.2 is still happening. She said “hopefully”, so that sounds kind of iffy to me. You could ask questions also if you go to Youtube or Twitch now or the next few days during the streams.
exe3 Apr 2, 2024 @ 2:02pm 
That is a shame. Based on the demo I wouldn't use frame generation as long as it's locked to FSR's terrible upscaler and it sounded like they really could have used the performance improvements from UE5.2.
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