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for example in the sky with the beautiful highlights with the palace I felt excessive lighting, which personally was not needed.
I personally think that some game titles like this one that are made with careful detail already have beautiful things and it's just that in the case of HDR I felt that the over lighting made the game title look a bit over the top. I enjoyed it without the HDR.
No worries, everyone’s opinion is welcome. I was just sharing that we now have the option to use HDR in the game for anyone who wants to and has a recent RTX card. I thought it looked ok but I didn’t get as much time as I would have liked to form an opinion just yet.
It doesn't, auto HDR works for some games but not others and not Aveum. NvTrueHDR will do it but using their new app is less work.
After disabling it and re-running this game I felt that the native HDR looked much, much better and that is definitely how I would prefer to play the game. Hogwarts Legacy also looked fantastic with it disabled. Se
Now if only Windows 11 would auto-detect and enable HDR for supported games and then disable it on exiting them like my PS5 does then it would be perfect.
One thing I noticed is dynamic vibrance filter makes the RTX HDR look like that, so I recommend checking that RTX HDR is on and dynamic vibrance is off. Also, Aveum doesn’t feature native HDR, it runs in SDR only. They launched it without HDR and still haven’t updated it to add it yet. Although in the Aveum subreddit just last week, Ascendant says they are still working on bringing it to the game, along with updating the engine to unreal 5.2.
Ah, okay, my mistake. I could have sworn the game had an HDR toggle in the settings but maybe I am getting confused with another game as I was trying out a lot of HDR games over the weekend.
Regardless, I felt that RTX HDR looked too punchy on my monitor with overblown white levels and thought that just having HDR enabled on the desktop and playing the game that way looked far better, more natural and with less of the harsh white thing that I saw previously with RTX HDR.
It can be pretty hit or miss and I imagine that the display a person is using also effects how well it works. It seemed to look ok on my Alienware AW3821DW which GSync Ultimate and has HDR600, but it’s nano IPS and not up there with the quality of your monitor.
Here’s a better link-
https://www.eurogamer.net/digitalfoundry-2024-immortals-of-aveum-set-to-receive-hdr-and-fsr-3-console-frame-generation
Thanks for bringing it to my attention. I guess the check that they got from Sony for PSPlus allowed them to keep working on the game. Wouldn’t be surprised if it shows up in gamepass next. At least they are honoring what they said about FSR3 and HDR and continuing to improve the game for people like me who bought it.
Also whatever happened about that UE5.2 update? I was waiting to see what came of that before looking at picking up the game.
Probably not 3.1 and just a better working version of FSR3 with proper frame pacing. On the Aveum subreddit, Ascendant says they are still working on updating to Unreal 5.2, I would expect it to be included in one of the two future patches mentioned. But seems strange for DF not to mention it in the article.
Update- they’re having a livestream today and tomorrow, I asked @Tessgames when the update for HDR and Unreal 5.2 was dropping. She said consoles get HDR today, PC some time later. She made it sound not 100% that Unreal 5.2 is still happening. She said “hopefully”, so that sounds kind of iffy to me. You could ask questions also if you go to Youtube or Twitch now or the next few days during the streams.