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This is what happened when they messed up and it was 'enabled' on non 40x cards.
https://www.dsogaming.com/videotrailer-news/heres-dlss-3-frame-generation-working-with-rtx-30-20-series-gpus-in-portal-prelude-rtx/
Before anyone says I don't own the game, you'd be correct. The optimisation in this game is so poor that I just waited for the game to join EA Play instead.
https://community.amd.com/t5/gaming-discussions/latest-amd-fsr-2-amp-3-supported-games-list/td-p/549534
I am starting to realize this. The frame rate stutters alot for 100ps. It also crashes like crazy. I wonder if it's that.,
That’s true, this game was the first version of FSR 3 which had a lot of issues, the developers claimed that they were going to be updating the FSR3 for this game in the future, to add a better version that has less issues but they have also promised to add HDR to PC as well and that still hasn’t happened (just like the FSR3 update that the console version of Aveum is supposed to get eventually). They probably ran out of money, surprised there’s been no announcement of Ascendant Studios being shut down completely yet, to be honest.
Is that why FSR3 is giving me a black screen every time I die? It does have issues but the higher frame rate definitely makes much better than DLSS which keeps also stuttering. They clearly abandoned the game, yet are still selling it?
When have you ever seen an abandoned game not still be kept up for sale? That’s standard practice. If it’s playable, whether or not it’s optimal, then that is allowed. I don’t yet know if it’s really abandoned though, it’s worth asking the question but they claim to still be working on it as of a month ago.
I couldn’t say about your black screen/crashing issues. Unreal Engine 5 games are prone crashing relatively frequently, especially if you’re using overclock on your GPU beyond whatever frequency is standard out of the box. A lot of people claim that frame generation (both FSR and DLSS) causes the game to crash more often. I have a 4070, so I have only used DLSS Frame Gen in this game.
In my driver I set a frame limit to -3 Hz from my native refresh rate, V-sync on. In game I set a frame cap to half my refresh and go. Has always worked with my VRR display with perfect pacing.
Genuinely curious of your expereinces.
I'm not even sure but my understanding of FSR frame gen is this:
-It doubles your locked frame rate
So if i want 60fps using frame gen i lock my frame rate to 30
If i want 120 fps using frame gen i lock to 60.
If you can't get a smooth 60fps without frame gen then don't lock your fps to 60 because you will get stutter
You need to lock to an fps your pc can handle (and adjust settings so it can handle that).
From there let the gen double the frame rate.
TLDR. Frame gen won't magically make and unstable frame rate smoother. It will double an existing smooth frame rate.