Immortals of Aveum™

Immortals of Aveum™

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To Those Whining About the Performance
Its the game engine, not the optimization by the developers. Fort Solis apparently also uses UE 5.1 and the 4090 barely reaches 60 fps at native 1440p on ultra/high quality. It seems like UE is the problem whether Epic did a shoddy job or because the engine is so advanced that its going to require future gen hardware to run efficiently.
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Exibindo comentários 115 de 64
Andar 23/ago./2023 às 8:55 
The developers chose to use that engine, they knew in advance what sort of performance they could expect. This is especially true when using nearly the full feature set.

Who put a gun to their head and forced them to use an engine that was unfit for purpose for the majority of the market?
Captain Furious 23/ago./2023 às 8:56 
I mean, either way, it’s a problem
Shrinkshooter 23/ago./2023 às 9:01 
The engine is just the engine. As a developer, you can define how to use that engine in regards to performance. You can make a low-poly, low-res-texture optimized game in this engine and get high frames. Epic just supplies the framework to build upon, it's up to you as a developer to handle the configuration of that framework.

If you want to make the claim that the engine is the core of the problem you'll need to substantiate your argument far better than just "this other game performs badly too." If you can't support this claim with technical evidence, then it could simply be empty speculation.
Jrm 23/ago./2023 às 9:01 
Next gen upper end will solve a lot of the issues with UE5, I won't say all issues, but it will be a nice step in the right direction.
Kain Mightyena 23/ago./2023 às 10:25 
I think it’s both. The engine clearly is a massive piece of ♥♥♥♥, but also why would developers bother to optimize a game when they can just slap on dlss and dynamic resolution while knowing at the same time they’ll have braindead incels defending them blaming people’s hardware instead of them?

Doesn’t matter though, judging by the abysmal player count they are going to learn thier lesson harshly. This game is DOA, and rightfully so.
patrick68794 23/ago./2023 às 10:29 
Layers of Fear runs fine
Captain Furious 23/ago./2023 às 10:30 
Escrito originalmente por Kain Mightyena:
I think it’s both. The engine clearly is a massive piece of ♥♥♥♥, but also why would developers bother to optimize a game when they can just slap on dlss and dynamic resolution while knowing at the same time they’ll have braindead incels defending them blaming people’s hardware instead of them?

Doesn’t matter though, judging by the abysmal player count they are going to learn thier lesson harshly. This game is DOA, and rightfully so.

They’re trying to turn PCs into consoles. No need to optimize, just upscale from 720p
Vaiseri 23/ago./2023 às 10:58 
There is a thing called optimisation, they do not optimise games anymore, just release them in buggy states, this can be fixed with simple optimisation practices from the engine to just straight up level design.
On1x 23/ago./2023 às 11:13 
Stop it. Nothing advanced about this. There are games looking better from 2018.
On1x 23/ago./2023 às 11:23 
Escrito originalmente por PumPGunisiert:
Another UE ♥♥♥♥♥♥♥♥ lololol im kinda glad i didnt spend any money on hardware in a decade, because i can still play decently coded games with good grafics. Also i didnt fall for the 4k bs hypetrain. Lots of money saved

1080p here and am so happy I stick with this res. On 1080p monitor the image is not bad at all. People say it looks bad because they try it on 4k monitors lol.
Byron 23/ago./2023 às 11:25 
Escrito originalmente por Kontradicti0n:
Its the game engine, not the optimization by the developers. Fort Solis apparently also uses UE 5.1 and the 4090 barely reaches 60 fps at native 1440p on ultra/high quality. It seems like UE is the problem whether Epic did a shoddy job or because the engine is so advanced that its going to require future gen hardware to run efficiently.
Actually Fort Solis runs on 5.2 and isn't great - Layers of Fear was a good UE 5 title - no stutter there. Probably actually tested it
Byron 23/ago./2023 às 11:26 
Escrito originalmente por patrick68794:
Layers of Fear runs fine
Desordre too runs really well with no stutter too.
On1x 23/ago./2023 às 11:27 
Escrito originalmente por Byron:
Escrito originalmente por Kontradicti0n:
Its the game engine, not the optimization by the developers. Fort Solis apparently also uses UE 5.1 and the 4090 barely reaches 60 fps at native 1440p on ultra/high quality. It seems like UE is the problem whether Epic did a shoddy job or because the engine is so advanced that its going to require future gen hardware to run efficiently.
Actually Fort Solis runs on 5.2 and isn't great - Layers of Fear was a good UE 5 title - no stutter there. Probably actually tested it

But in Fort Solis low FPS are not a problem at all since the game is so slow paced. Even 40 fps is totally ok.
Última edição por On1x; 23/ago./2023 às 11:27
Byron 23/ago./2023 às 11:29 
Escrito originalmente por On1x:
Escrito originalmente por Byron:
Actually Fort Solis runs on 5.2 and isn't great - Layers of Fear was a good UE 5 title - no stutter there. Probably actually tested it

But in Fort Solis low FPS are not a problem at all since the game is so slow paced. Even 40 fps is totally ok.
For me the stutter is the issue not the frame rate - I can get 120-140 with Frame Generation or 100 with DLSS - its the stutter that ruins the experience and that an developer issue not just engine
בתאניה 23/ago./2023 às 12:03 
It's the people completely ignoring the recommended settings in the menu options.

if it says your CPU limit is 240 for example, even though GPU is 1700 ...it doesn't mean crank all the settings to ultra, if your past the 240 on the CPU well, expect bad performance ...

I dropped a few graphics settings on mine to more closely match the CPU limit listed and the game ran much smoother and still looked amazing.
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