Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Who put a gun to their head and forced them to use an engine that was unfit for purpose for the majority of the market?
If you want to make the claim that the engine is the core of the problem you'll need to substantiate your argument far better than just "this other game performs badly too." If you can't support this claim with technical evidence, then it could simply be empty speculation.
Doesn’t matter though, judging by the abysmal player count they are going to learn thier lesson harshly. This game is DOA, and rightfully so.
They’re trying to turn PCs into consoles. No need to optimize, just upscale from 720p
1080p here and am so happy I stick with this res. On 1080p monitor the image is not bad at all. People say it looks bad because they try it on 4k monitors lol.
But in Fort Solis low FPS are not a problem at all since the game is so slow paced. Even 40 fps is totally ok.
if it says your CPU limit is 240 for example, even though GPU is 1700 ...it doesn't mean crank all the settings to ultra, if your past the 240 on the CPU well, expect bad performance ...
I dropped a few graphics settings on mine to more closely match the CPU limit listed and the game ran much smoother and still looked amazing.