Immortals of Aveum™

Immortals of Aveum™

View Stats:
Tonguc Aug 22, 2023 @ 10:33am
Lumen
Is there a setting to enable/disable Lumen in the graphics menu?
Originally posted by TMAC Blade:
Originally posted by Tonguc:
Is there a setting to enable/disable Lumen in the graphics menu?
no sadly. The game doesn't have any baked in lighting to replace it with so even if you turn it off by config file the game will be dark as hell.
< >
Showing 1-5 of 5 comments
The author of this thread has indicated that this post answers the original topic.
TMAC Blade Aug 22, 2023 @ 10:35am 
Originally posted by Tonguc:
Is there a setting to enable/disable Lumen in the graphics menu?
no sadly. The game doesn't have any baked in lighting to replace it with so even if you turn it off by config file the game will be dark as hell.
king_of_jamaica Aug 22, 2023 @ 11:38am 
I don't understand why they force Lumen but seemingly don't use hardware-accelerated Lumen.

I would think that would give a noticeable performance boost if they left the quality the same.
ViTaLC0D3R Aug 22, 2023 @ 8:28pm 
I wish I could turn of Lumen and the other UE5 things that make my 2080 Ti unable to play them at 1440p
king_of_jamaica Aug 23, 2023 @ 7:50am 
Originally posted by ViTaLC0D3R:
I wish I could turn of Lumen and the other UE5 things that make my 2080 Ti unable to play them at 1440p
As said above, they don't have a baked GI to fall back on, so you'd only get direct lighting which would look awful.
jk5w Aug 23, 2023 @ 9:36am 
Originally posted by king_of_jamaica:
I don't understand why they force Lumen but seemingly don't use hardware-accelerated Lumen.

I would think that would give a noticeable performance boost if they left the quality the same.
If it is only using SW Lumin (which I would concur is likely, based on benchmarks) it would be because the game was designed to be ran first and foremost on consoles, which have really crappy first gen AMD RT performance.

IIRC, it wasn't until RDNA3 that AMD even dedicated die space to dedicated RT cores. Even RDNA 3 just has RT being done on regular compute cores split off of from the main stack, and when they got overwhelmed (which happens fast in heavy RT games) the workload would bleed into the main CUs and utterly tank performance....they're still a few generations behind NV at best, really.

Thus, while HW RT may be faster on some (most?) NV cards due to their dedicated RT cores, on AMD systems (which includes something like 80m consoles) you'd likely see CyberPunk style performance deltas on benchmarks where you have basically unplayable performance. Considering the game cannot be played without RTGI, my guess is they decided to go with the option that ensured the most amount of people would be able to /play/ the game, even if that does ♥♥♥♥ over NV users as their RT cores went off for cigarettes and beer while their main cores are getting the snot beat out of them.

Why not implement both as options? Dunno, but I'm hoping they patch it in at some point.
Last edited by jk5w; Aug 23, 2023 @ 9:38am
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 22, 2023 @ 10:33am
Posts: 5