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Try disabling your E cores. I remember DF did a video on some UE5 tech and they basically didn't do anything (engine didn't really scale past 8 threads at all), and I remember Jedi Survivor at launch had issues with Intel systems due to P core tasks being assigned to E cores.
All I can say is I have a 7700x and haven't been having stutter issues other than traversal stutter, which has unfortunately been an unreal problem since UE3 lol....is what it is I suppose 🤷♂️
That did NOT solve the issue with Atlas Fallen. A solution would have been to fix it.
7900x
4090
32gb DDR5 6000mhz
WD SN850X
Here's your solution, stop using Intel CPUs lol. AMD is king.
Massive props to you. While the stutter is not completely gone, it has been greatly mitigated. Thank you so much.
EDIT:
take it back, still stuttering when moving to new areas
The frame time graph built into AMD control panel says there is a lot of jitter, but I didn't notice it https://ibb.co/LgnS34k
7900X3D
with
7900XTX
Playing at 1440P Ultrawide on Ultra settings
Also im forcing my 7900X3D to run on all 12cores/24 threads via process lasso.
Not quite sure what this entails, but how did this work out for you?