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Still, I can totally understand where you're coming from. Do you have any ideas or suggestions on how to ramp up "real difficulty" in something with such a simple (but hard to master!) gameplay?
Either way, if you feel hard mode is unfair, I suggest lowering difficulties then. :)
Making a new difficult at this point of the game would be rather difficult (Indeed). It would need a whole new balancing of the game, and that would be a lot of work.
For making a more "real" difficulty look at some of the things John4300 said. Things like harder jumps, difficult to dodge patterns and less ammo.
My point is, it's hard mode. It's a difficulty people knowingly choose to play in. Is it unfair? Absolutely. Is hard mode supposed to be accessible? You'll notice that the people who love the game the most and play it the most are the ones who enjoy the difficulty. If people like the challenge and they find it fun conquering it, they will play it. If people find hard onerous and unfair, they simply won't play it. Does not being able to play in hard detract from the experience people get on their normal difficulty playthrough?
I'm currently playing a Civ V game and trying to win at Diety which is the hardest difficulty and I haven't been able to beat it yet. The AIs' advantages on this difficulty are overwhelming and just downright unfair but I don't ever remember seeing anyone complaining about it. You see, you don't have to play at hard if you don't want to.
How about Ori? It doesn't have a hard mode per se but it has an achievement that you unlock by completing the game with zero deaths. Imagine playing Cave Story with permadeath. That is absolutely, ridiculously unfair even in normal difficulty where you have max health but just like pursuing a separate hard mode, it is a choice people willingly make; you're not forced into it.
I could understand criticism of unbalanced mechanics when it's on a game's default difficulty. But criticism that a separate hard mode is hard? Not so much, sorry.
Thank gosh Yacht club is swimming in money to be able to do that with Plague of Shadows.
The Final Cave does change with difficulty. It ambushed me with its black winds and trickery when I waltzed in on original difficulty after clearing the game on easy.
I've played quite a few of the Megaman games and they're quite easy.
I know achievements don't give you anything but for me it's goals to achieve that increase the replay value.
I think hard should be like John4300 said - harder hits, less ammo, but still with health capsules. And then Hardcore would be like Hard now.