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It's just a pet peeve of mine to have branching paths like THIS. I'm all for different endings, but I'd rather have a choice presented to me than learn later that I should have not talked to this guy or should have used a certain weapon on a boss.
I hate this game.
But i love it so much.
I'm kinda old-school with things like that. I find it fun discovering things and have that old RPG mentality of checking everywhere after you do stuff to check if it affects something elsewhere. This and Aquaria which is also in here are two of my favorite games. You'll probably not like how Aquaria makes you backtrack a lot either.
So you didn't really waste your time.
Another possible solution to this is having a story path overview, which shows you which story branches you achieved and did not And also the endings you found. And maybe a few hints to unlock the other branches, and possibly even a way to jump back to different determing points. Battle a boss enough to earn story XP to allow time travel backwards.
Allow custom fanmade story branches to be added through mods. That would be a cool project if I ever learn programming! And for future historians of video games, like thousands of years later, can be a nice hint to find all the story and characters