Cave Story+

Cave Story+

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CURLY BRACE (girl robot) DIES = BAD ENDING. TO AVOID...
... learn about this before you play the game, unlike me. Now I have to restart the game if I want to get the good ending and fight the REAL final boss, all because of the game being bull****.
A quick google search reveals the following:

"
Yes there is, though the method to do so is rather arcane.

The first "make or break" moment has nothing to do with Curly herself - when you see Dr. Booster fall into the hole Labyrinth, you must not follow him. Following him at this point will earn you the Booster v.08, and Dr. Booster will also die.

If you do not follow him, Dr. Booster will Survive, and, much later, provide you with the Booster v2.0

If you have done this, you will be able to pick up the "Tow Rope" item, and pull Curly Brace along behind you when you flee the area after defeating *** ****. Make sure to pick this up before starting the boss fight (it's in one of the bottom corners).

Once you're in the waterway, make your way to the waterside cavern, put Curly on the bed, use the computer to figure out how to drain the water out of her, do so, and then take her with you again when you leave.

When you destroy the fish boss during the waterway fleeing segment, Curly will automatically be dragged away from you.

If you manage to do all this, Curly survives, and you can find her in the lower right area of the plantation, though she'll have lost her memory. To fix this, you need to go to the Village Graveyard (you'll also get the Booster v2.0 here) and use your new booster to get to a mushroom you need to restore her memory.

Good luck!
" - some guy on stackexchange, edited slightly.

Sorry for the slight spoiler, but I would rather reveal that there are multiple endings than have you waste 8 or so hours like me.
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Showing 1-6 of 6 comments
Panda Aug 23, 2014 @ 12:11pm 
I don't think it's a waste of time to do another playthrough at all. But that's just me, I guess. Either way, you won't be able to get all the achievements in just 1 playthrough anyway.
Originally posted by Panda:
I don't think it's a waste of time to do another playthrough at all. But that's just me, I guess. Either way, you won't be able to get all the achievements in just 1 playthrough anyway.

It's just a pet peeve of mine to have branching paths like THIS. I'm all for different endings, but I'd rather have a choice presented to me than learn later that I should have not talked to this guy or should have used a certain weapon on a boss.
Adobe InDesign Aug 24, 2014 @ 10:25am 
I'm trying to fight ballos.
I hate this game.
But i love it so much.
Panda Aug 25, 2014 @ 4:56am 
Originally posted by Travis the Moonstar:
Originally posted by Panda:
I don't think it's a waste of time to do another playthrough at all. But that's just me, I guess. Either way, you won't be able to get all the achievements in just 1 playthrough anyway.

It's just a pet peeve of mine to have branching paths like THIS. I'm all for different endings, but I'd rather have a choice presented to me than learn later that I should have not talked to this guy or should have used a certain weapon on a boss.

I'm kinda old-school with things like that. I find it fun discovering things and have that old RPG mentality of checking everywhere after you do stuff to check if it affects something elsewhere. This and Aquaria which is also in here are two of my favorite games. You'll probably not like how Aquaria makes you backtrack a lot either.
Pink Aug 25, 2014 @ 10:23am 
Take it easy bud, if you're going for 100% then you still need to do another playthrough for HM. (and another one for Unstoppable)
So you didn't really waste your time.
Last edited by Pink; Aug 25, 2014 @ 10:24am
Originally posted by Panda:
Originally posted by Travis the Moonstar:

It's just a pet peeve of mine to have branching paths like THIS. I'm all for different endings, but I'd rather have a choice presented to me than learn later that I should have not talked to this guy or should have used a certain weapon on a boss.

I'm kinda old-school with things like that. I find it fun discovering things and have that old RPG mentality of checking everywhere after you do stuff to check if it affects something elsewhere. This and Aquaria which is also in here are two of my favorite games. You'll probably not like how Aquaria makes you backtrack a lot either.
I like to check for all the secrets but I either it won't be sufficiently smart, imaginative, or hacky to be able to determine that I must not follow professor booster to save him etc. Maybe if there was an obvious reason not to follow him, that would allow him to survive, then I would understand that design. But either way professor booster falls onto a rock so I don't imagine that the player following him determines if he dies , Even though that's true in the game.

Another possible solution to this is having a story path overview, which shows you which story branches you achieved and did not And also the endings you found. And maybe a few hints to unlock the other branches, and possibly even a way to jump back to different determing points. Battle a boss enough to earn story XP to allow time travel backwards.

Allow custom fanmade story branches to be added through mods. That would be a cool project if I ever learn programming! And for future historians of video games, like thousands of years later, can be a nice hint to find all the story and characters
Last edited by fineiwillplayterraria; Sep 12, 2024 @ 6:16am
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