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Be sure to report the Metroidvania tag on the game's store page!
For an example of a linear platformer / adventure game by Pixel, look at Kero Blaster. Very different style of gameplay, and definitely not a metroidvania.
If it was just any game that is similar to any Castlevania then Kero Blaster would fall into it as its level setup is similar to the very first Castlevania game.
Not precisely. I would say that most metroidvanias don't have much in common with Symphony of the Night, which has an RPG like progression system. Most games labeled as metroidvanias are more akin to Metroid, in that they are non-linear, and have an upgrade system comprised solely of pickups. A good example of a metroidvania that is closer to Symphony of the Night would be a game like Chasm.
Point is, the "genre" of metroidvania is very open, and flexible. It's a game with progression (most often via pickups), with areas that can be revisited (and usually with new options available when revisited). Progression can be ENTIRELY LINEAR and still be well within the bounds of what most people consider metroidvanias. Cave Story's progression is linear, but you still have to figure out where to go, what to do, and areas can be revisited (even if you don't gain anything from it).
And Kero Blaster plays nothing like the original Castlevania. Its only similarity is in that it is a side scrolling platformer.