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Hmm You're on the right path. I know that this puzzle values can be randomized per save file (the 1 2 3 number placements, the letters remain same) so best bet for you if you feel it is bugged even after triple checking your puzzle solving steps is to try all order combinations. My game I had to enter LOZORE to clear it based on my notes. So you have arrived at the 3 proper wordblocks. And yes, they're supposed to be all caps - caps key pressed down
Also, loved the game! Best thing I've played this year.
Edit: Changing localization fixed the problem.
In some of the numbered door puzzle rooms there is a camera you can pick up and move around with, but when I pick up the camera I can't move (I can turn left and right, but can't move forward/backward). Otherwise in the game I can move around normally of course, it's just when holding the cameras.
I know some rooms have an intentionally fixed camera on a tripod, I'm not talking about that. The particular room I can't get past is 1962, as I can't move after picking up the camera and move in front of each number to look out the window to see the shape I need.
I had the same issue in 1960 too but managed to figure out the numbers from the fixed camera angle anyway, with a bit of trial and error.
I should note I'm playing this on linux with proton, and have tried experimental, 9 and 8 but same bug on each. Otherwise the game runs perfect, great performance and no crashes. And no change using a controller (DS4) or keyboard either.
You're def supposed to be able to move around the room freely with the camera in the shape+window room. Looks like a bug.
I managed to get around this by enabling Steam Input. Steam showed me a warning that the game has built in DS4 support and I shouldn't need it, and now my DS4 doesn't work in game at all, but my keyboard DOES work and I can move around with the camera!
Other than that I adore the game so far!
Agreed. I have a hard time with the controls and have to fight them constantly even after 15 hours of playtime.
Being playable with one hand is neat, but it really doesn't help me anyway since I tab out and take screenshots, write notes in notepad and draw stuff in ms paint.
Dark mode would also be really helpful as my eyes are cloudy and light sensitive, makes it really hard to play bright/white games like this on a bad eye day.
I'll post my feedback here as well. Overall, I loved the game. The most general and largest bit of feedback would be to concur with a lot of people on the matter of disliking the "one button" control scheme. I can see why it could be nice for accessibility in some cases, but it just felt slightly irritating almost all the time to me. Maybe an optional "alternate" control scheme would be nice? Though I get that having lots of complex options is kind of annoying as well.
A more "micro" bit of feedback is a couple of puzzles I didn't like, they both come from the puzzle book:
"Find the hidden number" puzzle. Don't know what to say, this one's just annoying. There's no reason to think that the number has to be upright/unreflected so you end up just looking at loads of numbers everywhere, and the graphic is so complex that I was trying multiple absurd things to solve this. On some level it makes sense to enter the "most" legibile number but I don't think it makes that much sense and I just think the puzzle isn't that good lol.
"The four lines of numbers find the diamond/square and do maths" puzzle. This one I think is good in concept but IMO it should be made more clear in some way that we should be looking at the numbers as four different lines of four numbers and not a grid of 16 numbers. I never solved this one and to me this is the big reason why. Obviously my input makes the puzzle easier so I can understand why one might not want to do that
The other thing I ended up doing that perhaps isn't ideal is I spent a lot of time in the Red Gallery trying to DO something, instead of just taking the code elsewhere. I'm not sure what the solution is to this or even if it's a widespread issue. Might just be me.
Ideal control scheme would be, one button interacts, one button opens up the introspection menu, one button backs out of the menu or puzzles, and one button opens up the map of whatever location you're in. Four buttons total.
When the animation finished, I had been moved to inside one of the topiary hedges in the courtyard and couldn't get out again. I hoped I could pet my way out again, but no luck. He didn't get close enough to interact with, or the wall that blocked me also blocked the interaction.
So I had to quit and restart the game. Luckily I had just saved so I didn't lose that much progress.
Screenshot: https://i.imgur.com/l6efO1P.png
if anyone wants to give me VAGUE hints for the piano, the mannequins, or what to do with the cemetery graves Id be thankful!
Ive also got three numbered rooms/boxes/memories left too (cant reach the key sin the maze, am somewhere missing pertinent info for the last keys) but I think those are unrelated to the first 3 puzzles I mentioned. I'm also missing the right eye and a rose to give to the magician