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报告翻译问题
I did the exact same thing with the teeth! I didn’t really see the relevance of a straight answer about how many teeth adults have, it was an odd choice in my opinion.
yeah, since it's the only one I can remember that required specific knowledge that wasn't given in game, my reaction was to try and scrounge up a solution from the info provided. I ended up looking up a hint for that one because I didn't expect the game to want me to do an internet search for germanium. if I'd understood that they meant X instead of + by cross I probably would have been fine, but I don't hear X called that very often which left me with the two clues I had no way of knowing off the top of my head. it just felt very out of place
I'm now not getting any mystery maze men turning up, no characters to speak to... no further exploration. Just trying to work out obscure puzzles and trying to remember what key is what door is what box and in what place and lots of back and forth walking so hard to test assumptions.
I wish they were interspersed more in the general game narrative as I've really lost interest.
My least favorite puzzle would probably be the roman numeral padlocks, since they give you no hints what they are even asking for except for the length of the input. Once you get one of them, the rest become obvious, but it doesn't feel great to solve a puzzle by blindly guessing.
Least favorite was probably the mannequins. It was a simple puzzle in the end, but I hadn't watched the tapes yet when I had gotten to that point. I wish there was maybe some sort of hint nudging me in the right direction?
Overall I really did enjoy the game, I just felt like a few times things were maybe a bit too cryptic and I would've appreciated some way to get subtle hints or a little advice.
What I didn't like, however, was the shapes one with the windows. I had to look that one up - it was SUPER unintuitive to me. Even after I had been given the intended solution message, I wasn't really confident at all if my answer was the right one.
My favorite parts of the game by far were the game prototype glitch hunting. I love that kind of stuff SOOOOOO much. I almost wish they were more vague? Like instead of getting easily replicable steps it's a game dev's chickenscratch-esque notes looking back at a tester's play footage, trying to guess and check what caused it. But as they are, it was still SUPER fun.
Same about both puzzle boxes. I got lucky and made an educated guess on the shapes/windows one, but I've no idea of the intended solution.
Least favorite puzzle by far was Catacombs puzzle 3. Holy crap that took me literally forever, even searching through Google for the answer. Everyone was incredibly vague and circumspect online about it. I never even considered the possibility that the maze on the floor was a reflected lie because it was not a lie in the previous areas. Even knowing what was going on, I still failed to the point I had to bruteforce one of the sections between several potential possibilities.
Most difficult puzzle was actually probably the one with the statue busts ("3NATE", "3N2", etc). I gave it 10 minutes and then looked it up, and I couldn't even bring myself to feel bad about it. There's no universe where I ever would have figured that out. There's no hint at all that it's about word fragments, so I never would have gotten it.
Similar to most people, I really enjoyed the glitch puzzles in the prototypes.
Least favourite: the LED buttons safe where we seemingly entered the correct answer multiple times and it just didn’t work
Least favorite: 9 Truths. I felt like navigation to find the old women was random. Did I miss some logic to it? I just floundered around until I stumbled upon them. The last step with the 9 squares was good, however.
Worst puzzle was the 9 questions after the supercomputer. Only one we used a hint on. And oh, the 3NATE one took me a good 3 days of thinking about outside of the game before I figured out, mostly because I was stuck on Nate and had not yet seen the name RENATE at that point.
My least favorite was the catacombs puzzles. I just am not a huge fan of shape manipulation puzzles and they weren't intuitive in my mind. That's a me thing more than a failing of the game though.