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For my part, the demo and my middle eyeballs did NOT get along, and I'll probably take a pass on it for that reason. The game just literally felt TOO fast, and I couldn't keep up visually with what happens on screen. I couldn't "process" what was happening fast enough to be able to react to what's happening on screen.
I message with the lead designer (I think?) on Twitter/X now and then, I'll remind him to see if he could answer some questions here on Steam forum in case that's helpful.
Of course, we'll have to wait for the game to be out more than two hours, but we've also got streams to watch to see the game getting played.
Re: Blackjack's old eyes: Did you try the game on controller any? I'd expect mouse requires a lot of matching eye precision/tracking, but at least on controller, the demo had massive aim assist and doesn't require your eyes track everything as carefully, so you might be able to zone out a bit and still enjoy playing.
Only real time steam forums get active is when people are going after each others throats over nothing.
My guy that's just how it is, with any game, give it time lol
It makes no sense and is bad for business because people who use the search function will just find people asking questions and not being answered.
When devs prioritize pulling us into dumps like discord and twitter, it comes across as can't be bothered to care about their customers, and lacking basic business sense in running their project. None of that's a good look for game launch, where you know eyes are especially critical.
BTW, another thread talking about content with more play information: https://steamcommunity.com/app/2008510/discussions/0/4137186960650896996/
There is a total of 4 "worlds" and bosses, but mechanics are added with progression (e.g. enemies that must be bashed with the ball before they can be damaged).
Also many weapons, abilities and perks.
I am liking it! Takes a moment to get used to the controls, I suggest a controller.
I agree Discord and Twitter are awful ways to communicate. To follow all my games and having to join 50+ Discord servers to trawl through useless messages to find anything useful is ridiculous.
Also re: buy and refund, it's hard to tell a ton about a roguelite in 2 hours, especially when I already played the demo and am more focused and wondering on longevity.
It's got five difficulty levels that gradually layer in more and more challenge that makes the game harder and harder to master, and the highest difficulty is a lot more punishing and requires much more intricate play than the starting difficulty from the demo.
As for amount of level content, there are four different worlds, each of which have 8 different levels, and each of those 8 different levels have multiple configurations. That's 32 different levels, each of which have multiple different layout combinations.
25+ weapons, 50+ upgrades and 20+ abilities. Lots of different builds are possible. Loads of level configurations. 4 difficulties. Once you've played a few runs and unlocked a bit of content, you'll see a fair bit of variation.
Is it varied enough for you? Depends on what you really want. Do you want to master the game and learn how to feel really cool and sustain high combos and pull off weird ass tricks during super-high-speed play? I think you'll be satisfied!
As for devs keeping to Twitter and Discord ... it's a bit of a question of ergonomics. Both Discord and Twitter are really nice and easy to use, with very flowing conversations. It's easy to feel like you're talking to people and not writing them letters, in a way.
Forums like this one feel a bit formal, the ergonomics aren't great and blah-blah. That's no excuse for not engaging with the community here, though! I've been terribly busy for the last couple of days fixing bugs, talking to players and figuring out what's stopping people having fun, and there has been a LOT of activity on our Discord, where we also do our internal team comms.
So yeah, it's really a matter of habit and convenience. I'm gonna do my best to keep on top of the Steam forums from here on out.