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As for this one here:
Its okay. Fun even.
But yes, the 'battle generator' is by far the weakest part of the game. The one way I found the game to be enjoyable, is to save before clicking 'end turn', twice, and then reload if the 'battle' that its generated sucks.
Which it does roughly 4 out of 5 times.
I have to save twice, because I save again at the beginning of the battle, run it at fastest speed to check the setup, and when the game decided (again) the enemy gets 6 BCs (out of the 6 it has) while I get 2 CAs (and none of my 12 BCs) I reload)
Which, I guess by now, is exactly what the ai does. The ai knows the numbers before the battle, and if it isnt in their favor, it declines. Often 10 times in a row. And when it doesnt decline it gets its whole fleet and I get 2 cruisers.
And I'd say 2 out of 3 time I have to manually 'fix' the generated battle first, by editing the save file, so that I do actually get a battle.
Remove the NoOrdersBS (I didnt come up with that name), change the time, so that the battle doesnt end 10 minutes after it started cause I cant see the enemy anymore, move the fleets so that they actually meet each other (honestly, the number of times you start a battle were you cant even give orders before you meet the enemy, but you never meet the enemy, so you just stare at the screem for 5 minutes at maximum acceleration before the battle ends in a draw is embarrising).
Or move the fleets away from the coast because the ai completly loses it when it comes to close.
Appart from that the ai isnt even that terrible. I mean, I would never let the ai control one of my capital ships. DDs maybe, but only until I actually need them to attack.
Which you can use as an exploit...
for a game that seems to be based on platform almost over a decade old i believe these kind of issues should have been ironed out. A lot of a time i wouldn't choose for the AI to control my ships but due to several in game features (mostly out of sight) thats what happens. I do the save loading for battles all the time due to the exact issue of my new and competitive battleships not being used once over about a year time frame, save states are nice but its not an ideal way to play a game at the frequency I need to use them. In summary, I strongly believe this game needs mechanics and features improvements, bug fixes wouldn't hurt too.
It used to be simple to herd the AI into the coastline, now I have to work at it.
P.S. do you have the 'Large Battles' setting enabled in your Preferences? That increases the likelihood of seeing more of your ships in action each turn.
Not sure why the game even allows me to form divisions of my own - because every time I get thrown into battle the AI splits my stuff up and subdivides it into it's own divisions.
Yet another mechanism where the player is supposed to have direct control - simply being overridden by the AI to be mangled.
Thanks for reminding me of another broken mechanic that I had forgot to mention.