Rule the Waves 3

Rule the Waves 3

Nova Feb 25, 2024 @ 2:03am
useless combat AI
everytime i use the combat AI, because im more interested in the ship designing aspect, the i always lose because for some unknown reason my ships are so incompetent that they almost always end up doing circles and my carriers barely even seem to know they have aircraft, they never launch airstrikes, while my enemy seems to actually have some common sense, all in all its the worst AI i have ever seen
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Showing 1-10 of 10 comments
bgp_spook Feb 25, 2024 @ 5:46am 
Are you certain that your carriers have planes? Do your fleets have scout forces? Can you find the enemy before they are on top of you? Have you checked the post battle information to see if the ships are doing circles because their rudder is damaged?

The AI is not perfect, it does seem to be more passive at times than I would like, but it is very far from the worst I have seen.
Nova Feb 25, 2024 @ 6:47am 
Originally posted by bgp_spook:
Are you certain that your carriers have planes? Do your fleets have scout forces? Can you find the enemy before they are on top of you? Have you checked the post battle information to see if the ships are doing circles because their rudder is damaged?

The AI is not perfect, it does seem to be more passive at times than I would like, but it is very far from the worst I have seen.
Firstly I'm always stacking my carriers with planes, before I end my turn i get a notification that a carrier has no planes and then I just stack it, I've also had several instances when i manually called one or two carrier strikes than gave the AI full control and no more strikes
secondly i would expect the AI to use some kind of search pattern much rather than going in circles
thirdly, it actually depends on day or night but when i get radar they seem to struggle with recognizing a radar contact
fourthly, this behaviour frequently starts at the very beginning of a battle with no specific objective, so thats not even really a possibility
Andrew Cree Feb 25, 2024 @ 9:57am 
Unless I missed something in an update, I don't think the AI can organise air strikes for you.
ThatZenoGuy Feb 25, 2024 @ 8:28pm 
Only AI can auto-airstrike. You have to manually launch them.
ZE DUCK Feb 26, 2024 @ 6:34am 
I have felt that the AI is pretty weird, i've seen enemies just loop around nonstop, and i havent even damaged them yet
ZE DUCK Feb 26, 2024 @ 6:53am 
I have also noticed very damaged ships being more aggressive than non damaged ones

2 of my old BBs which got heavily damaged are just homing into the enemy fleets aka practically suicide
Fox23 Jul 23, 2024 @ 7:46pm 
Can we get some AI rework? The combat AI if used in partial with only a few divisions or in total, our AI can't do basic things but the Enemy AI is somewhat competent. It would be nice to have the option if one could play out battles they don't want to micro manage.
Primus Pilus  [developer] Jul 24, 2024 @ 10:56am 
Originally posted by Fox23:
Can we get some AI rework? The combat AI if used in partial with only a few divisions or in total, our AI can't do basic things but the Enemy AI is somewhat competent. It would be nice to have the option if one could play out battles they don't want to micro manage.

Are there any particular situations you've noticed where the AI performed poorly?
Leisen Jul 30, 2024 @ 7:59pm 
Originally posted by Primus Pilus:
Originally posted by Fox23:
Can we get some AI rework? The combat AI if used in partial with only a few divisions or in total, our AI can't do basic things but the Enemy AI is somewhat competent. It would be nice to have the option if one could play out battles they don't want to micro manage.

Are there any particular situations you've noticed where the AI performed poorly?

Generally there is nothing we really can tell AI formation to do. Most roles are just "stay near the flagship" in different fasion. I really wish we could ask our formation to pursue a specific enemy formation or any command we can tell our formation to do in relative to enemy fleets' position.
Last edited by Leisen; Jul 30, 2024 @ 8:00pm
ThatZenoGuy Jul 31, 2024 @ 2:23am 
Originally posted by Leisen:
Originally posted by Primus Pilus:

Are there any particular situations you've noticed where the AI performed poorly?

Generally there is nothing we really can tell AI formation to do. Most roles are just "stay near the flagship" in different fasion. I really wish we could ask our formation to pursue a specific enemy formation or any command we can tell our formation to do in relative to enemy fleets' position.
That's one thing which bothers me. Enemy AI can operate every single squadrun 'on the fly', utter micromanagement every single tick as needed.

Player? Unless you intend on micromanaging a battle so much that it takes IRL HOURS, you're inherently at a disadvantage.

There really should be a setting that, if turned on, causes all non-selected squadrons to go to player-faction AI.
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