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Easy to build on a 15,000t hull and would overwhelm any enemy B...heck, I've had battles where my 6" armed CLs have sunk Bs before.
If NWS could work in an extended legacy fleet constructor, where 25% of your ships use the technology of 20 years previously, 50% of your ships are 10 years old and the remaining 25% of your ships are modern...that would be somewhat more balanced but would need a lot more work, not to mention a massive expansion of AI design templates (adding 1870 and 1880 designs) which are already overwhelmed by the existing templates.
Is it really necessary to consider balance?
The tooltip already warns enough that manual design reduces difficulty.
And it's just an option, so the player can choose.
On the one hand, I agree with you. On the other, I'd love to have the option Andrew Cree described in addition.
I suppose if you just want an 'I win button', then yes. That's how weak some of the starting designs are in 1890.
1920 and 1930s start would have players building a-historical fleet mixes, again giving them a significantly easier play through.
I think it will be an excellent idea for a DLC or a next RtW title to include the classic ironclad period of 1860-1890. I would love such a game.
More on the topic: RtW is a sandbox game ultimately where the player decides how hard or easy he wants the game to be. I see no reason to not make an option for manually building legacy fleets for any starting date. It would be a nice addition. And they do have a warning for it
in the menu before starting the game (where we choose for example fleet size, research rate or tech variation) we could also choose if we want to build either a Jeune Ecole or a main battleline fleet.
So the AI would still design and build the ships for us but at least we would have had a saying on the types and number of ships:
If choosing Battleline, AI would prioritize battleships, while if we choose Jeune Ecole (for lack of a better name) we would get more BCs, cruisers and other units.
The game is tuned for a classic mahanian blue water navy (battle fleets and so on). Real Jeune Ecole does not work very well, so I’m not really advocating to get the AI to build us a true Jeune Ecole fleet, only to put more weight into battleships in one side or battlecruisers and cruisers and other units in the other.