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Allies are usefull for blocade points when fighting from other side of the globe. As US/Japan/China , drawing UK/France/Germany agains other European powers do all work for you. Even if they won't roll any battles, distraction factor and blocade points are enogh to win war for your side, that would result in prelonged trade warfare without them.
However, maybe not Russia. Great Britain, that's a useful ally.
Though it does seem like dominance of the Baltic ought to have an impact vs Germany.
They have my basing in NE Europe as well as complete naval control of the Baltic. They can do whatever they want. They're doing nothing. This is hardly the first time this has happened either, I've played over a dozen games to this point. Allied contributions in most wars is completely paltry--You'll be lucky if you get a pop-up advising they've added 140vp and maybe even sunk a CL. Maybe throughout a 30 month war they'll sink a couple destroyers and CLs. Meanwhile the player goes toe-to-toe with the AI two or three times minimum per round with ships being sunk frequently on both sides. This kind of asymmetry is bad design.
They also can and often will contribute divisions to battles you have in zones where they're present. A division of battleships that aren't yours can be a welcome thing...
I had enemies decline 2 Battles and then accept a third generated battle in 1 Turn.
I mean, VP in general is pretty nonsensically balanced anyways. If you setup a raider, he might destroy one or even two enemy merchants during a turn. That's worth an unbelievable 10 vp! If you get a raid enemy coastal mission and sink two merchants, that's worth... 900 vp. What the ♥♥♥♥? Why am I even wasting my ships time as raiders when I should obviously just try put all my ships as active in one region and fight massive fleet actions? Even if my opponent declines the battle because of my overwhelming advantage, it's still worth the same amount as sinking ONE HUNDRED MERCHANT VESSELS with raiders. It's utter nonsense.
As for surface raiders, two or three reasons:
- Those massive fleet actions aren't guaranteed. Also, depending on the war, they might be fights that you don't want!
- Raiders can inflict unrest, if you disrupt trade enough, which helps force the war to end. Admittedly, an ocean-full of submarines may be better for this than CLs. Though it's hard to beat AMCs for getting ships out on short notice.
- Raiders motivate the enemy to disperse their own cruisers into trade protection, since DD and KE trade protection ships can't thwart cruiser raiders.