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I guess the missile age doesn't mesh that well with WWI game concepts..
I suppose I have to fire up C:MO again.
Now if only the suicide feint division didn't revert to AI control and return to formation once beyond visual range..
The issue is rather that the setup of the tactical game does not take into account the advances of radar and scouting technologies. Parties should be much further apart and scouting should be a key part of the battle. Who ever gets the first barrage off has an advantage, that's how it is in reality as well!
You can open doctrine and re-select the scout formation. I don't know how well it will work, but gets unchecked in the missile age.
That didn't last long. Luckily the saves are plain-text so a bit of hacking undid that. But still...