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I haven't actually accomplished anything with that fact, but it is a thing to note.
I'd typically expect dive bombers the wrong pick against heavy gunships like that, but not being able to hit anything wouldn't have been why.
DBs can actually carry torpedoes, do they get a malus for doing so? Is there actually a malus for heavy-not-medium bombload? By default a medium load strike is selected.
Perhaps there's a big penalty on bombing large warships to keep this whole "Dreadnoughs" going on?
Yeah, I don't know. I first discovered that when I got a DB that could carry torpedoes. I haven't seen any documentation explaining its implications.
C'mon. There's even an option to gimp aircraft development to make it really explicit. And apparently bombing was nerfed from RTW2 to stop WW2 level bombing from being effective, which spills over to cold war era too. I can rain bombs on BCs (and presumably BBs) all day but BC vs BC mano-a-mano is two fleet walk in, one comes out rather often. Well, not literally completely wiped out but you get what I mean.
At least on pure jet carriers you get enough missiles to carry out ONE full missile strike. After that it's back to rockets and bombs.
I found out, just now, that JAs carry rockets on medium load. Interesting. I wonder how much damage they actually do against warships. They do *hit* but if it's like tossing oranges at the ships..
"Apparently" based on what, here?
Interesting. I'm not surprised, but I wasn't sure. IIRC the tech description only says it applies to fighters, but it certainly ought to apply to some other planes. Maybe even LJFs. Certainly should apply to torpedo bombers...
I pinged a ship with a rocket strike once, but I don't remember if it mattered. They should be fairly modest - a relatively normal rocket like HVARs has less explosive than a 250 lb bomb, and even a very heavy rocket like Tiny Tim has less explosive than a 500 lb bomb.
Still, even a small HE hit can mess up some AA mounts and such. Or probably maul a non-armored-deck carrier fairly well.
Just looking at another ineffective air combat result here. CVL hit by 4x 2500lb bombs? Pretty banged up but still floating, not bad for dinky little 13.5kt shrimp.
14.8kt CA hit by 3x heavy missiles and 1x 2500lb bomb? Superstructure pretty much totalled but not in danger of sinking.
And my favourite .. 2700 ton DD hit by 3x 2500lb bombs? Superstructure gone but not in danger of sinking.
I don't know how many sorties that was but 91 JAs and 56 HJFs flying nonstop for several hours.
I don't have a lot of missile hit data but I have seen bomb hits. Like my ~1000t destroyer that sank due to flooding after a near miss from what I think was a 1000lb bomb. Or the enemy carrier set ablaze by a single MASM hit. (Though I was in close pursuit, so I sank it with gunfire.)
After action ship logs as it is, those are real hits that went boom.
Which option? Missile storage did jump from 10-15 to 40-50 on a large carrier so something definitely changed. That many can put the hurt even on a major warship.
Italy's last big BC got hit by ~eight missiles and 20x bombs, although many of those after it was already sinking. I think my experience in baltics was RNG being a jerk or some other interaction I didn't get. Maybe prop dive bombers are "dissuaded" by LAA even although they only fire after bombs hit, if they hit.