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Combine that with the torpedo training doctrine to make it more likely and effective.
I have seen them occasionally fire a single torpedo into disabled or already likely sinking ships which isnice, a finisher to be sure, though they do also just fire a whole launcher sometimes. by the 30s running with 6+ torpedoes on board they tend to be pretty willing to throw them around in my experience.
Also helps to turn on the torpedo range circle, top left of the buttons in the tactical view, and mind they really dont like firing at max range.
Thats my 2 cents on getting them to actually fire them, effectively comes down to the AI and chance at that point given thats exactly what its waiting for a reasonable chance to hit for.
Edit: to add, torpedoes as always are going to be far less effective when chasing as well, almost never will get one off unless you can outrun them.
It's very likely that there's a random factor in play so your initial 'one ship launches, the other doesn't' is entirely unremarkable.
I strongly suspect better crew will be more willing to launch.
Ordering division torpedo attack works wonders if you are being pursued. DDs don't even have to launch anything, AI start avoiding like crazy. Just order your DDs back asap.
-Destroyer has a good shot.
-Destroyer knows it has a good shot.
With a possible on
-Destroyer is in sufficiently aggressive state.
So things that can prevent taking a shot include:
-Poor visibility (all weapons hesitate to shoot at unidentified targets, especially without night training.)
-Poor positioning (which high target speed aggravates)
...Which has the often undesirable result that sinking targets are torpedo magnets - being stopped they're easy to get a good look at and trivial to get a good shot at, so you can lose a dozen torpedoes blowing an already dead CL into smaller pieces.
Furthermore, like most things in the game, outcomes are likely not deterministic - even if you could run through the same exact position twice, you should not expect identical behavior.
Of course with you have 10 DDs decide to lay all 10 torpedoes into it that is a bit excessive.
It's an RNG thing. We don't know precise parameters - but then we don't need to. Just call it a confidence check - that the OiC of the ship is confident enough that a hit will be generated to expend one or more valuable torpedoes.