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-Be given an option to enforce free trade in neutral countries and combat piracy if sufficiently large navy. +Prestige, +Base Resource Growth per tick, double foreign station requirements.
-Unrest increases by 1 after 3 successful coastal bombardments on home region (both for player and AI)
-Option to enforce naval limitation treaty that only applies losing party of a war. This is also needed for balance reasons because the loser gets a budget bonus postwar and no maintenance costs on older ships, allowing them to rebuild extremely quickly with the most modern stuff. The loser will be in a stronger position 10 years later than when they started the last war.
-Prompt for technology sharing agreement with ally on that ally entering a war.
Thanks for the ideas, we will consider them going into the future.
Regarding your 3rd point to enforce naval treaty limitations - we're not exactly sure what you mean about the loser getting a budget bonus and no maintenance costs for their older ships. As things currently stand - after the war, losers do not get a budget bonus and they still need to pay for any ships they have in their fleet, old or new. It is true that over time a nation's economy and naval budget grow over time, but there is no bonus budget added to the losing side after a war, nor are there maintenance cost reductions.
You had it as an option in RTW2 in 1920 start for Germany, so mechanics for that are in the game. Just need to add it to a choice menu: colonies, monies and/or treaty limits.
By a budget bonus, I mean they start out with higher tension with you than everyone else typically at peacetime, and so start out with a higher budget than you and everyone else at the start of the peace cycle. And by no maintenance I meant because all their older ships are sunk, so their money can all go to constructing brand new ones.
With the ships they failed to get out before the war concluded plus new constructions, I find often nations who I sank 70% of their capital ships, 40-50% of smaller ships and caused a government collapse are stronger compared to me 10 years later.
My last war with Spain (solo). We won and it stated that were given territorial concessions.
-
I received no Territorial Concessions
You received Minor Territorial Concessions TM
Aka you got literally nothing for your trouble.
As I understand it, the game checks the concessions points against the values of territories you can acquire. If you don't earn enough points to acquire a territory (e.g you earn 2 points but the cheapest territory is 3 points), it skips this step.
It was suggested back in 2 that we had a final screen in peace treaties detailing all concessions made, including repatriations due to this little issue - was there any progress on this?
There's a *very* high degree of randomization of concession points given a particular situation. Just run a turn where a peace deal occurs over several times. You can see anything from 0 to near max points. The only really predictable conclusion is a governmental collapse, though the exact number of points you get from that is random but high.
They didn't give me any change back lol
(with that one point, I wished they would have allowed me one of their two BB's) ;)