Rule the Waves 3

Rule the Waves 3

Zentra May 30, 2023 @ 5:57pm
2
Ideas for Additional Game Events:
So many layers under the hood. To me though, it seems that there is not much in the event area that really makes it feel as deep or fleshed out.

How about.....
-----------------------
1. More random one-time events.

You recover a ship with X tech
A person defects to you,
Lend lease option with an ally
Build contracts for other countries asking me to build for them
(never has happened to me-is it a thing?).
Leader declares War of Existence.
Whole nation mobilizes and gets behind the war
effort thus special buffs or perks appear
Rare encounters with pirates/black marketers/etc
Other unique one time events. <------ focus on that. ;)


ALSO, and more importantly for this thread...

2. More variation to regular occurring events:

Compared to the actual depth of the other game mechanics It seems more rigid in options and more predictable as if the game only offers a limited amount of events or variations of them that the player can interact with or influence.

If an event has happened before, it's probably going to happen again and use the exact same text and responses with different numbers and names presented. Maybe you get one of the other 2 -5 results but it's the same.

A typical text event that solicits a response from the player is one, maybe two layers deep similar to this.

Situation: Your ally does this
A. Do something
1. potential result:
1. greater hostility with other involved country
2. nothing
B. Don't do something
1. same hostility with other involved country
2. nothing

IE: It asks frequently if you want to back your ally or calm things down. It never gives me the option to open a side discussion with their antagonist. Their antagonist never comes to me either with threats of "if you join on their side" or offers me bribes to back off. It never results in them agreeing to giving me some of My Allies territory if I turn a blind eye to their aggression.

So many options and potential for more layers
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Showing 1-15 of 20 comments
Alpha2518 May 31, 2023 @ 12:47am 
Countries can build in your docks but its under the hood. You'll notice it when you're at war and you're told Japan is building a battleship in you're docklands and you can seize it. Ive only seen this in one game.
TJ_Hendrix May 31, 2023 @ 5:50am 
I think there should be more "mad scientist" events that give a chance to jumpstart certain technologies.
Lakel May 31, 2023 @ 6:07am 
Would actually work awesome with tech variation, some crazy guys want to make a flying machine, ask for a 10k investment. turns out flight is impossible for whatever reason tech variation comes up with. on the otherhand, you get a few years jump start on everyone else if youre lucky.
Andrew Cree May 31, 2023 @ 9:40am 
Lend Lease is in the game
-If you are a fascist or communist country, your leader can ask you if you want to unilaterally withdraw from an active naval treaty.
-Be given an option to enforce free trade in neutral countries and combat piracy if sufficiently large navy. +Prestige, +Base Resource Growth per tick, double foreign station requirements.
-Unrest increases by 1 after 3 successful coastal bombardments on home region (both for player and AI)
-Option to enforce naval limitation treaty that only applies losing party of a war. This is also needed for balance reasons because the loser gets a budget bonus postwar and no maintenance costs on older ships, allowing them to rebuild extremely quickly with the most modern stuff. The loser will be in a stronger position 10 years later than when they started the last war.
-Prompt for technology sharing agreement with ally on that ally entering a war.
Primus Pilus  [developer] May 31, 2023 @ 1:10pm 
Originally posted by Burnside's Sideburns:
-If you are a fascist or communist country, your leader can ask you if you want to unilaterally withdraw from an active naval treaty.
-Be given an option to enforce free trade in neutral countries and combat piracy if sufficiently large navy. +Prestige, +Base Resource Growth per tick, double foreign station requirements.
-Unrest increases by 1 after 3 successful coastal bombardments on home region (both for player and AI)
-Option to enforce naval limitation treaty that only applies losing party of a war. This is also needed for balance reasons because the loser gets a budget bonus postwar and no maintenance costs on older ships, allowing them to rebuild extremely quickly with the most modern stuff. The loser will be in a stronger position 10 years later than when they started the last war.
-Prompt for technology sharing agreement with ally on that ally entering a war.

Thanks for the ideas, we will consider them going into the future.

Regarding your 3rd point to enforce naval treaty limitations - we're not exactly sure what you mean about the loser getting a budget bonus and no maintenance costs for their older ships. As things currently stand - after the war, losers do not get a budget bonus and they still need to pay for any ships they have in their fleet, old or new. It is true that over time a nation's economy and naval budget grow over time, but there is no bonus budget added to the losing side after a war, nor are there maintenance cost reductions.
Torpex May 31, 2023 @ 1:21pm 
I think he wants something like treaty of Versailles be a choice in victory screen, if AI opponent suffered a total loss.

You had it as an option in RTW2 in 1920 start for Germany, so mechanics for that are in the game. Just need to add it to a choice menu: colonies, monies and/or treaty limits.
Last edited by Torpex; May 31, 2023 @ 1:23pm
Originally posted by Primus Pilus:
Thanks for the ideas, we will consider them going into the future.

Regarding your 3rd point to enforce naval treaty limitations - we're not exactly sure what you mean about the loser getting a budget bonus and no maintenance costs for their older ships. As things currently stand - after the war, losers do not get a budget bonus and they still need to pay for any ships they have in their fleet, old or new. It is true that over time a nation's economy and naval budget grow over time, but there is no bonus budget added to the losing side after a war, nor are there maintenance cost reductions.

By a budget bonus, I mean they start out with higher tension with you than everyone else typically at peacetime, and so start out with a higher budget than you and everyone else at the start of the peace cycle. And by no maintenance I meant because all their older ships are sunk, so their money can all go to constructing brand new ones.

With the ships they failed to get out before the war concluded plus new constructions, I find often nations who I sank 70% of their capital ships, 40-50% of smaller ships and caused a government collapse are stronger compared to me 10 years later.
Last edited by Burnside's Sideburns; May 31, 2023 @ 1:45pm
Stele May 31, 2023 @ 4:46pm 
Such thing was mentioned somewhere. Likely in dev talk before RTW3. I'm playing without harsher peace deals, but so far only got basic teritorial claims. No ship prizes, no forced treaties. In my history with the series I got prize once and could only pick one ship by name without ability to check what it is. Looking at Japanese they historicly got like dozen Russian ships, couple Chinese, couple German. Like every war resulted in some prizes captured. It might be so for balance reasons, but I wish it would be more common in game. Maybe tied to same balance as teritorial gains so you can pick colonies or ships with their cost based on displacement and age.
Zentra May 31, 2023 @ 4:52pm 
Originally posted by Stele:
but I wish it would be more common in game.

My last war with Spain (solo). We won and it stated that were given territorial concessions.
-
I received no Territorial Concessions
Stele May 31, 2023 @ 5:32pm 
It's common. Peace proposal says about concessions and after the fact it's white peace. Only guaratee to get anything is to drive your enemy to revolution.
Originally posted by Zentra:
Originally posted by Stele:
but I wish it would be more common in game.

My last war with Spain (solo). We won and it stated that were given territorial concessions.
-
I received no Territorial Concessions

You received Minor Territorial Concessions TM
Aka you got literally nothing for your trouble.
Last edited by Burnside's Sideburns; May 31, 2023 @ 5:34pm
Andrew Cree May 31, 2023 @ 8:27pm 
Originally posted by Zentra:
Originally posted by Stele:
but I wish it would be more common in game.

My last war with Spain (solo). We won and it stated that were given territorial concessions.
-
I received no Territorial Concessions

As I understand it, the game checks the concessions points against the values of territories you can acquire. If you don't earn enough points to acquire a territory (e.g you earn 2 points but the cheapest territory is 3 points), it skips this step.

It was suggested back in 2 that we had a final screen in peace treaties detailing all concessions made, including repatriations due to this little issue - was there any progress on this?
Originally posted by Andrew Cree:
Originally posted by Zentra:

My last war with Spain (solo). We won and it stated that were given territorial concessions.
-
I received no Territorial Concessions

As I understand it, the game checks the concessions points against the values of territories you can acquire. If you don't earn enough points to acquire a territory (e.g you earn 2 points but the cheapest territory is 3 points), it skips this step.

It was suggested back in 2 that we had a final screen in peace treaties detailing all concessions made, including repatriations due to this little issue - was there any progress on this?

There's a *very* high degree of randomization of concession points given a particular situation. Just run a turn where a peace deal occurs over several times. You can see anything from 0 to near max points. The only really predictable conclusion is a governmental collapse, though the exact number of points you get from that is random but high.
Zentra May 31, 2023 @ 10:44pm 
As USA, just my last battle with Germany gave me 8 points I could use to pick from their available colonies. France was awarded one colony first. The rest were available for me to pick from. I picked them all and still had one point left to spend.
They didn't give me any change back lol

(with that one point, I wished they would have allowed me one of their two BB's) ;)
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Date Posted: May 30, 2023 @ 5:57pm
Posts: 20