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翻訳の問題を報告
(If you can link to a save game with your designs it would help us to analyze them...)
Thanks!
34 knots 9700 tons
2x quad ss-n-14
24 x SA-N-6 grumble(S-300)
2x dual SA-N-3 goblet(80 missile reloads)
2 x twin 3 inch autoloaders
4x30mm ciws
2x5 533mm torpedo tubes
Helipad with one ka-25
Let’s try in rule the waves 3
9700t hull 34knots gas turbine
2x medium SSM representing the SS-N-14
1x heavy SAM representing the 3-300(set to 24 reloads)
2x light SAMs representing the SA-N-3(can only have 35 reloads each 10 short)
2x 5tube torpedo launchers
2x 3inch guns (DP, Auto loder,2xFC, electro optical director)
4x light AA (ciws, radar director)
Radar capacity 6
Helipad + hanger + 1 helicopter
This results in a topside load of 170 of 144
topside load:
1 x 2 Main gun turret : 4
1 x 2 Main gun turret : 4
4 LAA (CIWS): 20
2 directors (Electro optical director): 12
1 x 5 Torpedo mount: 6
1 x 5 Torpedo mount: 6
1 x 2 Heavy SAM: 38
1 x 2 Light SAM: 11
1 x 2 Light SAM: 11
1 x 4 Medium SSM: 13
1 x 4 Medium SSM: 13
Sensors for 3 different missile types: 9
6 Radar capacity: 12
Helipad: 5
Hangar for 1 aircraft: 6
Total topside load points: 170
Topside capacity: 144
Design is top heavy!
7535 tons 34kt oil/steam turbine.
2x 4 SS-N-15
2X dual SA-N-3 goblet (72 missiles)
4x 30mm ciws
2x 57mm radar AA
2x 5 torpedo tubes
4x ASW rocket launchers.
1 x helicopter
In RTW3
7600 tons 34kt oil+turbine
2x quad M SSM
2X L SAM (35 reloads each)
2x Medium AA(radar dir)
4X light AA(CIWS)
2X 5 tube torpedo mount
ASW mortor/rockets
Enhanced sonar
Radar limit 6
Hanger + helicopter + pad
Topside load 158 of 144
Topside load:
4 LAA (CIWS): 20
2 MAA (Radar directed): 10
2 AA Directors: 10
1 x 4 Medium SSM: 13
1 x 4 Medium SSM: 13
1 x 4 Light SAM: 26
1 x 4 Light SAM: 26
1 x 5 Torpedo mount: 6
1 x 5 Torpedo mount: 6
Sensors for 2 different missile types: 4
ASW mortar: 1
6 Radar capacity: 12
Helipad: 5
Hangar for 1 aircraft: 6
Total topside load points: 158
Topside capacity: 144
Design is top heavy!
design not legal cant identify ship type.
5500t 34kt
2x4 SS-N-3b
1x twin SA-N-1 Goa
2x dual 76mm
2x ASW mortars/rockets (RBU-6000)
2 x3 tube torpedoes
Helipad
In RTW 3
5500t 34kt oil + turbine
2 x quad H SSM(SS-N-3b was a 5000kg missile)
1x dual M SAM
2 x 3 tube torpedoes
2x dual 3in guns(DP, Autoloader)
ASW rocket and sonar
Helipad
Radar limit 6
Topside capacity 110 of 113 however 400t overweight
I'm not sure that the Azov is a reasonable example for comparison. The Azov was the only ship in the class to carry the SA-N-6 Grumbler (certainly an HSAM in RTW3) and it was considered an experimental installation. The system was not installed in any of the other Kara class, including those laid down after the Azov, I suspect because the system made the ship top heavy. The ship is a bit out of scope for comparison in the game; while the Kara-class was first laid down in 1968, the Azov herself was laid down in 1972 and did not commission until 1975.
The other Kara class ships were equipped with SA-N-3 Goblets, which would be considered an MSAM in RTW3 and SA-N-4 Geckos, which were definitely LSAMs. With the exception of the experimental Azov, the Karas did not carry anything that could be considered an HSAM even in the late 70s. However, even with this reduced missile suite the game struggles to accommodate a standard Kara class. Fully equipped, a "standard" Kara comes in at 155 TSP versus the 144 available in the game. Probably this is not too far off the reality.
However, I would not insist that the values used in the game are completely accurate. Some adjustment might be called for.
But the topside system can certainly be tweaked as needed on our end, but we need to be careful not to swing too far in either direction.
I suppose the experiments with naval S-300s in the early 70s could be considered a early form of VLS with the missiles stored in the hull. where as topside system more or less models the weight and size of a rail mounted SAM. looks like my plans for a low tech Slava/kirov will have to wait for rule the waves 4