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Once torpedo tech has advanced you will often see them being fired even when you don't want them to.
As for manual fire torpedoes, you need to be on captain's mode for that.
I'm guessing you were close enough for fast-running instead of slow-running but early fast-running isn't all that fast. Which means you need to shoot them a fair bit in front of the target. And I don't think underwater tubes have a lot of firing arc.
What I'm saying is, with only the description to go on, it seems like you might have actually been in a position where no firing solution was possible.
AFAIK the firing ship chooses the angle for itself, but this comment could be interpreted to refer to some method of manually adjusting that that I am unaware of? Is there one?
When I start a game, I only see checkboxes for harsher peace deals, AI advantage and slow aircraft development and then fleet size, research rate, tech variation and maximum airbase size.
Speaking of options: On the country selection screen I have a dropdown menu to the right of Japan, USA and China, that is empty and consequently I can't select anything in it. What is that field supposed to do?
As for the situation, I was running in parallel, slowly overtaking the enemy (I think my CLs were about 20 kn fast, but I'm not sure), with both formations driving perfectly parallel at 1600 yards and the torpedo range circle showed about twice that for max range.
By the time I gave up, my lead CL had completely overhauled the enemy battleship, to the point that my second CL was now parallel with the enemy, and my CL parallel with the next Battleship in the line.
The drop down box is for modded campaign starts, which the game does not include. There used to be some there in RTW2 but they got removed.
Thanks.
I don't know how big the flexibility of broadside tubes is, but I expect it to be extremely small, so you'd need that lead angle to be the angle between your broadside and the intended target.
(This is one of the reasons it's so much easier to torpedo ships after they lose speed.)
In real life, especially for early torpedoes are slow and have short range, thus a extreme range shot, even close range short doesn't promise a hit. Also they need a lead angle, an ideal situation is an relatively slow target cruises just behind your ship in parallel trajectory.
While hindsight is 20/20, it's not practical.