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Best thing to do is play to your playing style strengths. If player A is good at the fire tree and sucks at the others and doex x damage, and fire is deemed as the most damaging tree. Player B may then come along, find a group of skills that work nicely, get a nice rotation going with ice, and leave Player A's damage looking bad. That's a lot of assuming granted. But the real difference with the trees, is knowing how to play each tree to the most damaging effect, whether that be under the embermage class, or any of the other classes. If you suck at your spell/skill rotations and suck at the class, you're just going to suck at it full stop, and if you're bad at a class, it won't matter what tree you concentrate on. But if you're really good at a class, you might find fire overpowered, where I might find ice the most damaging. They all have their distinctive playing styles, buffs and debuffs. From the little I have played of the embermage I actually do like the ice tree, for no other reason the debuffs and freezes. But in that regard ice gives the impression it's not the most damaging, and I'm pretty sure fire and maybe lightning does more. But if you're getting slow debuffs and freezes from ice, you don't have to worry about things hitting you, cos if they're slowed and frozen you can just blitz them at range.
Anyway ramble over.
but what I like most is the Prismatic build: based on Prismatic bolt as main offense, and lots of passives, buffs and equipment bonuses.
nothing is immune to all, and a high level Prismatic mage might not do as much harm as an ice mage for instance (I've seen one do like 600K ice dmg constantly) - but he'll be doing many types of dmg at once, which is excellent in Elite.
EDIT: here's an example prismatic build:
http://torchlight2armory.com/skill-calc?i=2#lz5WL9g-7WdPyEnZXwFNwtRs6gLW
you can add Staff Mastery or Wand Chaos depending on your choice of mage weapon,
and add a secondary skill from any tree. mine's Shocking Orb.
don't underestimate Fire builds.
Immolation Aura is the best defensive mage skill except maybe Frost Phase, Blazing Pillar is a certified boss-killer, and Magma Mace allows you to get into close combat and live.
sure, Hailstorm is a better AoE than Firestorm - but a fire build can be immensly powerful. especially when you got Charge Mastery and Elemental Attunement.
if you go Storm, I suggest you skip Arc Beam. it's not even half as good as it looks, and a far cry from the beast it was in Torchlight 1. and don't spend too many points on Shockbolts because you get Shocking Orb afterwards and it's just an ultimate high-level mage skill.
why?
As a backup and combining with wand chaos it gives also a nice effect. the passive skill wand chaos gives a random effect, like a meteor or acid rain.
http://www.youtube.com/watch?v=7LyXeyyProw
Auto-Attack doing 350k dmg... ^ ^ (My lvl 100 Embermage cheated with crappy gear honestly, you could do better legitly)