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You might feel like you start off a bit weak depending on the difficulty you choose, but by mid-game level when you get some nice +% elemental damage gear you'll clear rooms quite fast. My only issue with the class is its survivability. Embermages have a high focus on area damage and not much on self-preservation.
Other classes have active or even passive skills which improve their defenses and avoidances, but Embermages rely mostly on positioning. "Frost Phase" (a level 14 relocation spell) is your best friend, even with a single point in it you'll be able to teleport around the masses in relative safety. Off the top of my head the only other survival-enhancing ability an Embermage possesses is "Death's Bounty", a level 28 spell that flags all enemies in its target radius to recover some of yours and your allies' health and mana when the targets die.
If you've been playing Mage-type characters for as long as you claim, then surely you're no stranger to their frailty. Just know that they aren't much more resilient than usual here, but they're quite skilled at dealing death.
The mage skills had 20% weapon DPS in it at lvl 1, while the "archer" had 92% weapon DPS in the lvl 1 skill Explosive Shot. The +XYZ damage the Mage skills had were static, thus making better gears almost useless DPS wise for mages.
That's why my archer with about the same lvl and gears used to Crit alot harder than my mage, and I mean ALOT harder. (and the archer Explosive Shot had a decent AoE too)
I dont care about mana cost, cooldows, delays, or even cast time on skills, as long as I can have the same damage output. Those 20% DPS against 92% DPS was what made me so sad about the mage class on Torchlight 1.
You don't need % damage, trust me. Similarly, Glaive Throw on the Outlander was nerfed a couple patches ago because it was way too strong as it was. They actaully nerfed Prismatic Bolt at the time too, but only the charge build, not the damage or skill tiers.
I don't play RPGs to get default gears and lvls, I'm going to grind it. I farmed a SoJ and a complete Enigma runeset in D2, using a PvP Bone Necro, so u can measure the time I spent on it.
Torchlight 2 might be different, but I can't just throw away the experience I had in Torchlight 1. I want to play it, but I want the very late game to be worth it, before spending so much time.
is a thread you might be interested in.
Speaking of the build I mentioned, here's a quote "The basic premise of this build is to spam Prismatic Bolt, and pretty much nothing else. Each bolt has a 24% chance each of dealing any of the four elemental debuffs for 20.8 seconds. If an enemy is burned/frozen/shocked at the same time, each hit will deal an additional 13,287 damage on average (before stat/item boosts)"
We're not talking about 3k static damage here. Also, as said in the quote, this is before stats and item +elemental damage% is applied. At 400 focus you should be getting +200% to all elemental damage (still without equipment accounted for), and then if you crit... well... yeah. Stuff does a lot of damage from a long range without even having to aim since the bolts home... even if the enemy is behind you. Not that you have to use this build to do well, it's just madly easy to use.
- Magma Spear. scales with level AND weapon DPS. it's a monster when backed with good passives. especially Staff Mastery/Wand Chaos.
- Prismatic Bolt. an insane skill for a level 1. it scales with level and is homing with multiple bolts, which can be devestating when fighting a single enemy like a boss for instance.
- Shocking Orb (the ultimate skill)
- Ice Prison (trap-a-boss).
- Astral Ally. good for extra firepower and another target for mobs to swing at.
- Frost Phase. absolutely essential each time you get into a tight spot.
I was actually disappointed by Arc Beam. it's not even half as devestating as it was in Torchlight 1.
skills I consider useless:
Infernal Collapse (slow cast and non-moving enemies only) and Firestorm (because Hailstorm is better and unlocks at lower level).
All I can say, though, is watch your health and keep your distance. You'll find that running will be your best friend.
http://torchlight2armory.com/skill-calc?i=2#ln-hXtbv-O0w9VkpEvh9P9WpS4rW
a standard Prismatic-spammer build? and here I was wondering what an epic char you need to have in order to beat HC Elite.
On a side note, no need to tell a experienced mage player that running is important, decent attack-moving or orb-walking is just default. After dealing with the Hell mobs in D2 with a 100% PvP build Bone Necro, I can handle pretty much anything. lol
/Thread (Mods close pls!)