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But I agree the story overall was pretty meh but at least the gameplay made up for it.
...I dunno. I still feel they could have made the ending more interesting. xD
Alright, yes. To be fair, all was explained in the end. xD But like you said, a little dialogue would have been nice, as well as seeing more of the other two original characters.
Really? That's weird... Maybe it helped that I had someone cooperating with me on the Alchemist. But that doesn't make sense due to difficulty scaling... Weird.
And T1 vets probably know (as mentioned) T2 isn't a game to play for a good storyline (albeit it wouldn't tale a whole lot to improve it, in my mind).
As for the boss battle, T1's was far harder and more fun (and I don't even like boss battles) ... I have a screen shot of it but it doesn't do it justice as I was running around on many screens trying to stay alive and kill baby dragons in small groups :D
I do agree he should have had some lines though. Nonetheless, I actually thought he was the most interesting boss battle due to the field it's on.
---------------------SPOILERS BELOW--------------------
He's attempting to rind the world of Emberblight by ridding the world of ember using the power of Ordrak's heart. The heart alone lacked the power to do so, so he draws power from the Guardians. He syphons power off of more than one Guardian because he doesn't want to kill them or potentially throw off the balance of the world. He wears his crazy looking armor and staff to shield him from the corruption of the heart. He's insane, but he thinks he's doing the right thing and attempting to rid the world of a terrible disease in which the symptoms of are insanity and death.
Yeah, I read all the journals and did all the sidequests and stuff. But I want to hear it from him.
How he justifys his most recent actions. How far he has fallen into madness. And if he regrets anything he has done. As I said, he thinks he is doing this for the greater good.
That being said, there should have been more involvement with the Alchemist. Keeping the antagonist in the shadows is only effective when you are trying to keep an element of fear and mystery, which TL2 obviously does not: The game flat out tells you who and what the bad guy is right from the first cinematic.
TL2 should have gone more of a comic book/super hero route. Have the antagonist constantly in your face throughout the game. Have him appear after every failed attempt to save a Guardian. He doesn't have to be the stereotypical cackling mad scientist type; he can simply look back and give a line like, "Can't you see I'm on your side?"
I did read the journals, but like a lot of people said, hearing it from the man himself would have been nice. Also...
That would have been neat.