Torchlight II

Torchlight II

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Ganver Oct 5, 2012 @ 6:53am
Berserk Stats
pls tell me how i shall distribute my stat piont i tried different options but im not really happy
so i want to know what distribution you all use
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Showing 1-4 of 4 comments
JakGrant Oct 5, 2012 @ 6:58am 
If you're talking about the berserker class. It's really personal choice. Work out what skills you plan on using as to whether those skills are weapon damage (str) or elemental damage (focus). Given your full charge bar ends up being 100% crit, you probably don't want too much dex unless you want dodge bonus or fumble recovery, and you want to like I said depending what skills you take, be str/vit/dex or foc/vit/dex, If you plan on using element damage skills and weapon damage skills, then you'll want str and focus, and then probably vit.

Bottom line it will be the skills active and passive you pick, and really weapon choices that will decide what stats you pick. The other benefit of focus, is one of the berserker passives, executioner has a nice bonus to execute (part of focus), if and only if you are using two of the same type of weapon. Assuming you care about both claw weapons, or both 1h maces, swords, axes procing at the same time.
Matthew Oct 5, 2012 @ 7:06am 
A bit difficult to screw up a character in TL2. The stats give so little benefit per point that you can misplace 50+ and not even notice. Additionally, all items are eventually unlocked with a high enough level, so impossible to lock yourself out of using an item.

All that said, my suggestion is to base your stats off of what weapon type you plan on using. Many skills are tied to weapon DPS, so it is beneficial to unlock weapons as soon as possible.

Check out the smithy to get an idea of the requirements. They usually follow typical RPG standards. High focus for wands/staves, high strength for 2hand, high dex for range/claws.

Also, this is a good site: http://torchlight2armory.com/

Ramp[GER] Oct 5, 2012 @ 8:25am 
Im totally uncertain about stat points distribution. I read very much in forums about how stats work. And many people there with much more knowledge of the math and mechanics behind the stats have totally different opinons on this. Even if you have found a good way of distributing your stat points it can get totally useless in the later game, because of bonuses that are not linear growing or capped at some point. Im really confused about this.
Matthew Oct 5, 2012 @ 8:50am 
@dierampe

You can reach the 50% block cap with little to no investment into vitality. Late game gems give significantly more health than points into vitality.

You can reach 100% execute with items and skills, so no need for Focus unless you plan on using elemental based weapons.

Late-game Zerker can enter rage states with relative ease, which results in several critical hits, so not totally reliant on dexterity for crit.

The point I am trying to get at is, as I've said above, it is very difficult to screw up a character. Between gear and skills, you can make up for any sort of stat distribution.

If you are playing on elite, then your focus should be hitting the max block and dodge cap. You will likely be best off focusing on heavy dex with rest of your points in vit and str.
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Date Posted: Oct 5, 2012 @ 6:53am
Posts: 4