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Fordítási probléma jelentése
From the little I've played the Zerker, it felt like it had lots of potential. Being able to heal on a critical hit while having every hit critical...
Anyway, my thought is this: One needs to consider why charge bars were implemented in the first place. They are not there because they are vital to playing the game, they are there to give minor incentive for players to chain together kills and keep hacking/slashing. If one classes charge bar effect is not as useful as another's, it doesn't overly bother me.
Same deal with the Engineer: By design, many of the skills require expenditure of charges. It'd be a bit silly if Engineer's could only use those abilities every once and a while if their charge mechanics were more similar to Embermage/Zerker.
Do just spec into loads of different spells?