Torchlight II

Torchlight II

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Ro Sep 25, 2012 @ 12:11pm
Way to improve render distance/draw distance? Seriously ... enemies "banish"
I got a computer that can handle this game at max settings.

Yet enemies spawn only when they are 3-4 meters from me ... and when I try to get a bit away from them (embermage) ... they dissapear of the screen (they turn invisible).

Drop Tempest Locus minion? USELESS . He doesn't see enemies until i get closer.
Use Pilars of fire+pet? USELESS
Abuse Prismatic Pew pew? USELESS

This is so bad .... in the overworld.
In the dungeons ITS WORSE

On dungeons huge melee enemies just appear and slash me, no time to even run out.

I made a picture of this PROBLEM
http://i.imgur.com/lbqHF.png



I'm getting tired of running to enemies, and have to face-shot them while popping potions to just stay alive (elite btw).

Is there any way to improve render/draw distance for mobs?
My computer can handle that, i don't see why i must play this claustrophobic and ranged unfriendly game ...
OR AT LEAST, "SPAWNED" MOBS that are "on screen" to still be visible.


PS: "you'll abuse your ranged attacks then, hurr" ... your opinion doesn't help. If i play a ranged glass cannon in the hardest difficulty, i play as i see fit.

PS2: I hope i get an answer from a Runic dev ... it seems so wrong enemies just banish
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Showing 1-15 of 18 comments
AlliCat Sep 25, 2012 @ 12:13pm 
If you want an answer from a Runic dev, your best bet is to go to their official forums and complain.

http://forums.runicgames.com/
Maxalty Sep 25, 2012 @ 12:38pm 
Enemies don't spawn in front of you, you just can't see them until you get close...
Enemies don't ''banish'', you just got away so you can't see them...

Is the first game you play? You know what fog of war is?

http://www.giantbomb.com/fog-of-war/92-14/

Drop Thunder Locus, run away and it will still do damage to the mobs there even when you can't see them...

It works with any other spell too...

Something tell me that you didn't play much and you have more fun complaining than actually playing games...

Also calling Thunder Locus useless? Really? -.-
Kids...
Last edited by Maxalty; Sep 25, 2012 @ 12:43pm
Ro Sep 25, 2012 @ 12:43pm 
Fog of war? in a dungeon crawler/basher/aRPG?

Thunder locus does 0 damage to enemies that are outside the range i mentioned.
Pilars of flame stop tracking.


Enemies that i know that are on the screen area, but outside the ring around me .... are not tracked AT ALL.
I spammed the prismatic spell till i went oom, enemies were still there.
The same with fire pillar.

I understand this may be to save resources... but ... in MultiPlayer this problem doesn't exist.
I see the enemies that are away (because a fellow melee guy is there). My bolts track them.

But Not in SP
Maxalty Sep 25, 2012 @ 12:49pm 
-Fog of war? in a dungeon crawler/basher/aRPG?

Yes

-Thunder locus does 0 damage to enemies that are outside the range i mentioned.
Pilars of flame stop tracking.

You are wrong... Im embermage lvl 47 and Thunder Locus is one of the bests spells, and like any other spell it does damage outside your sight range...

Enough time wasted...
Have fun complaining, i will have fun playing =)
igortroy Sep 25, 2012 @ 1:29pm 
it's not "fog of war", it's "fog of crappy internet connection" if this happens in online play. a good sign would be if your party seem to travel half a map in the time it takes you to make a few steps.
if this happens in single-player however, I have no logical answer since the game pre-generates monster locations the same way it pre-generates the map before you enter an area.

EDIT: try to enable Rim Lighting and increase Map Overlay Opacity in the game options, and see if this helps.
Last edited by igortroy; Sep 25, 2012 @ 1:40pm
Banstick Aug 4, 2021 @ 3:46am 
Picked the game up recently, was looking for a solution for that exact flaw and stumbled upon this thread.
Watched some tubes for confirmation.
Nobody seems to be bothered by it.
Didn't find a solution as of yet.

At least in co-op this isn't a big deal, but single player can just be frustrating with a glass cannon.

I can't fathom how one wouldn't be bugged by already aiming shooty dudes when they appear in plain sight or that the concept of accidently pulling mobs into a fight with poorly aimed stuff is practically a non-issue.

Originally posted by Maxalty:
Have fun complaining, i will have fun playing =)
May you have grown in the past 9 years...

Funnily enough fleeing enemies stay visible until the effect ends regardless of distance.
The Yeen Queen Aug 4, 2021 @ 6:01am 
Holy necroposts. This thread's been dead for 9 years, dude. And you haven't even added anything of value to the thread.

Honestly, I've never experienced what you're complaining about so...whatever.
Last edited by The Yeen Queen; Aug 4, 2021 @ 6:02am
steffire3 Aug 4, 2021 @ 11:27am 
Originally posted by Banstick:
Picked the game up recently, was looking for a solution for that exact flaw and stumbled upon this thread.
Watched some tubes for confirmation.
Nobody seems to be bothered by it.
Didn't find a solution as of yet.

There's mods to extend enemy draw distance like this one:
https://steamcommunity.com/sharedfiles/filedetails/?id=138076230&searchtext=distance
HiFive Aug 4, 2021 @ 1:24pm 
This is a strange issue to me, since I can't recall having ever experienced it. Maybe it's a matter of perception of how the game works? Or maybe it's a graphics driver issue or something?
steffire3 Aug 4, 2021 @ 3:25pm 
Originally posted by HiFive:
This is a strange issue to me, since I can't recall having ever experienced it. Maybe it's a matter of perception of how the game works? Or maybe it's a graphics driver issue or something?

I encounter this mostly with ranged Skills where the target may be knocked back outside the boundary of the draw distance thereby becoming invisible. An issue with increased draw distance is that more foes need to be calculated hence mods like Synergies make frame rates slow with their modded increase of foe counts.
HiFive Aug 5, 2021 @ 12:16am 
Originally posted by steffire3:
Originally posted by HiFive:
This is a strange issue to me, since I can't recall having ever experienced it. Maybe it's a matter of perception of how the game works? Or maybe it's a graphics driver issue or something?

I encounter this mostly with ranged Skills where the target may be knocked back outside the boundary of the draw distance thereby becoming invisible. An issue with increased draw distance is that more foes need to be calculated hence mods like Synergies make frame rates slow with their modded increase of foe counts.
I see. . . So it's a framerate issue? And maybe this is why I don't recall ever seeing this happen?

I'm using an older monitor that has 1600 x 900 resolution, and these days I play with lowered graphic options, but I don't recall seeing this back when I played on my Windows 7 and Windows 8 machines on the higher settings either (in my pre-Steam days). It's possible that this is the same monitor I used back then, but I've also played the game on several different laptops with no problems.
Last edited by HiFive; Aug 5, 2021 @ 12:23am
HiFive Aug 5, 2021 @ 1:00am 
I just remembered about that Hack 'n Slash mod pack I played a year or two ago. It greatly increased the number of enemies (mostly bosses and their minions) and also the loot, and I still don't recall this ever being an issue. I mean, my screen was filled with tons of stuff on a regular basis, and I could see all of it and all of the bosses and their minions.
steffire3 Aug 5, 2021 @ 9:51am 
Originally posted by HiFive:
I see. . . So it's a framerate issue? And maybe this is why I don't recall ever seeing this happen?

I'm using an older monitor that has 1600 x 900 resolution, and these days I play with lowered graphic options, but I don't recall seeing this back when I played on my Windows 7 and Windows 8 machines on the higher settings either (in my pre-Steam days). It's possible that this is the same monitor I used back then, but I've also played the game on several different laptops with no problems.

I just remembered about that Hack 'n Slash mod pack I played a year or two ago. It greatly increased the number of enemies (mostly bosses and their minions) and also the loot, and I still don't recall this ever being an issue. I mean, my screen was filled with tons of stuff on a regular basis, and I could see all of it and all of the bosses and their minions.

It's actually a draw distance issue. Some mods extend this. The default distance where foes appear is too short for some players preference.

The issue with frame rates is an indirect consequence if the draw distance is extended and more foes are present from certain mods.
Last edited by steffire3; Aug 5, 2021 @ 3:01pm
HiFive Aug 5, 2021 @ 12:55pm 
Originally posted by steffire3:
Originally posted by HiFive:
I see. . . So it's a framerate issue? And maybe this is why I don't recall ever seeing this happen?

I'm using an older monitor that has 1600 x 900 resolution, and these days I play with lowered graphic options, but I don't recall seeing this back when I played on my Windows 7 and Windows 8 machines on the higher settings either (in my pre-Steam days). It's possible that this is the same monitor I used back then, but I've also played the game on several different laptops with no problems.

I just remembered about that Hack 'n Slash mod pack I played a year or two ago. It greatly increased the number of enemies (mostly bosses and their minions) and also the loot, and I still don't recall this ever being an issue. I mean, my screen was filled with tons of stuff on a regular basis, and I could see all of it and all of the bosses and their minions.

It's actually a draw distance issue. Some mods extend this. The default distance where foes appear is too short for some player's preference.

The issue with frame rates is an indirect consequence if the draw distance is extended and more foes are present from certain mods.
I see. Good explanation. Thank you.
steffire3 Aug 5, 2021 @ 3:07pm 
Originally posted by HiFive:
I see. Good explanation. Thank you.
You're Welcome!
There was a time when I needed these features explained to me as well and I'm grateful that this info can spread to clarify various aspects of TL2.
Last edited by steffire3; Aug 5, 2021 @ 3:08pm
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Date Posted: Sep 25, 2012 @ 12:11pm
Posts: 18