Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, I wouldn't go for numbe 6 because even though it does have some good attributes the chance to break shields is a helpful but situational ability, because if you aren't around any shild wielding mobs then the ability won't owrk at all.
I happened to receive a 100% shield-breaker tag from an early quest in my Hardcore run, and kept it on through the entire game. I can't say it ever saved my life, but it certainly made some areas easier.
6. 43 Phys Armor, +10% Crit Hit chance, +9% Att Spd, +40% Chance Brk Shlds
http://torchlight.wikia.com/wiki/Fish_(T2)
It looks like its a blank page.
6, 7, 5, 3, 1, 4, 2
I really like anything that steals health because every little bit helps and it has the high armor. That, said, #6 does have a better over all config even though the break shields would not be a must-have. The 10% crit hit would sway me more.