Torchlight II

Torchlight II

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BluesDealer 2013 年 2 月 21 日 下午 11:50
Ugh... Why isn't Torchlight II on the Mac?
The original runs beautifully in OSX. I know I can still Bootcamp into Windows and play it, but I'm lazy and I much prefer native apps.
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正在显示第 16 - 30 条,共 93 条留言
caqde 2013 年 4 月 28 日 上午 12:38 
引用自 m4xc4v413r4
Yes Runic is small, yes the amount of people in mac/linux is low, but runic said they would be releasing the game for mac, just like they did with TL1 and another important thing to have into consideration here is, unlike what you guys speak above, porting TL2 shouldn't be nearly as difficult as those game, TL uses OGRE engine which is already by it self compatible with Mac and Linux.

OGRE is a graphics Engine so it takes care of things dealing with rendering graphics to the screen. As such it does not handle Audio, Input, or other such things that a full fledged Engine like CryEngine, UE3, Unity, or other such game engines would handle. So technically there is still a bit of work for them to do when porting this game over the question is how big is the team they are using for porting and how much work do they need to do. Given they ported the first game and this Engine is likely based of the first games engine they likely don't have as much but then again we don't know how much they changed/added/removed from their engine.
star-affinity 2013 年 4 月 29 日 上午 9:29 
引用自 Kromgor
Get a windows OS. Apple computers are trash appealing to people who want to feel rich and powerful and "you get what you pay for". MAC computers aren't for gaming.

Quit the stereotypical trash talk, please. Things aren't as simple as you make them sound.
Arctor 2013 年 5 月 6 日 下午 10:37 
引用自 Dunnston
Plus the time/money that it takes to actually recieve approval for any patches through apple's stuffs.... having software published for Macs is usually not always easy as it sounds.

All you need to get software in the App Store is a tax ID. I'm fairly certain Runic has a tax ID. It doesn't cost them anything to publish via the App Store (the minimal costs a developer might incur related to being a registered Apple Developer [so you can sign your code] are easily written off and can hardly explain Runic's total silence). Of course, a dev may have to wait a day/week or so for approval, but that's solely related to the vast amount of software in the queue in the App Store. Also, we're talking about TL2 on Steam, and that has nothing at all to do with Apple's App Store. Two totally distinct walled gardens. Never the twain shall meet.
最后由 Arctor 编辑于; 2013 年 5 月 6 日 下午 11:03
Dunnston 2013 年 5 月 8 日 下午 9:25 
引用自 Arctor
引用自 Dunnston
Words.
More (Somewhat Angry) Words
So yeah, I was thinking of the situation through another cross-platform game I play, Borderlands 2's port is handled by Aspyr, which costs money, so I was kind of getting these games confused in that respect.
MageThis 2013 年 5 月 9 日 下午 12:50 
Until Apple releases its Os for use on a PC (they now use the same CPU etc.) I hope no one will port PC s/w to the Mac. Well, maybe after the TRS80, Sinclair and Vic 20 ports.
Yeah, I know, I can run Apple s/w on my PC, including its OS but not without fudging. For now, the fan boys should be happy with an overpriced phone and tablet. How odd, a group that collectively claims to be "progressive" have always supported a closed, gulag, hardware and OS.
Now, they do what they do best....whine. Too hilarious.
最后由 MageThis 编辑于; 2013 年 5 月 9 日 下午 6:15
Dymarkum 2013 年 5 月 9 日 下午 4:51 
Hopefully soon they will bring out the Mac port they told us would come out.
Mojo66  2013 年 5 月 11 日 上午 11:05 
I just wanted to say that I just bought the game hoping for a Mac port. TL1 ran great on a Mac and I hope TL2 will be even better once it is out.

And about porting: it isn't that difficult to port a game that has been developed with porting in mind to start with. It's not that you have to rewrite a whole new game. Also there are only a couple of Macs to do QA against whereas the PC universe has like a quadrillion of different innards. On the software side, whereas Windows PCs run with a gazillion different driver versions installed, Macs get their drivers updated with the OS hence are much more coherent. There is no such thing as "installing a driver" for 99.999% of all Mac users.

In summary, when you combine hardware and software, there are probably almost as many permutations of Windows PCs as there PCs at all, so about 100 million to test against, whereas there are maybe 30 different Mac models times 3 different OS+driver versions. Conclusion: Mac QA is about a factor of a million easier to do than PC QA.
最后由 Mojo66  编辑于; 2013 年 5 月 11 日 上午 11:19
HunterZ 2013 年 5 月 11 日 上午 11:36 
Small-to-medium developers ought to be developing their games to be cross-platform out of the gate at this point in time. There are tons of cross-platform SDKs out there for making games and game engines.

On the other hand, Apple is hostile to hobbyist and small developers who are interested in their platforms, forcing them to buy into a club in order to have access to development tools. This adds an extra layer of pain that isn't there when developing for Windows (Visual Studio Express is free, and so are MinGW, Cygwin, etc.) and Linux.

I've been holding off on TL2 because I hadn't "finished" TL1 until recently, but also because my wife uses a Mac and would possibly enjoy playing the multiplayer with me (we met playing WoW, and we did a little Diablo 2 via LAN at one point).
nofunberg 2013 年 5 月 11 日 下午 12:33 
引用自 HunterZ
On the other hand, Apple is hostile to hobbyist and small developers who are interested in their platforms, forcing them to buy into a club in order to have access to development tools. This adds an extra layer of pain that isn't there when developing for Windows (Visual Studio Express is free, and so are MinGW, Cygwin, etc.) and Linux.

Where on earth are you getting that information from? Xcode is free, and has been free for a long time. Enrolling in Apple's Dev support program is a whopping $99/year, and is only required if you want to sell on the Mac App store.

https://developer.apple.com/programs/which-program/
最后由 nofunberg 编辑于; 2013 年 5 月 11 日 下午 12:34
Aldehydra 2013 年 5 月 11 日 下午 3:44 
引用自 HunterZ
Small-to-medium developers ought to be developing their games to be cross-platform out of the gate at this point in time. There are tons of cross-platform SDKs out there for making games and game engines.
I think a lot of smaller developers debate whether it's worth the time investment. Supporting more things is inevitably going to take development time, which costs money. If only a small portion of the computer users are affected by something and you're not expecting to sell all that many games to begin with, the expected number of Apple (or whatever) users you can expect to buy your game simply won't reach the point where you'll make back the money you spent on supporting it.

For a big title from a large developer, it's going to be a relatively small expense that affects a fairly large potential market, but for a smaller developer that can't realistically expect to sell several million copies of their game, it may end up being an additional expense that they just can't afford.
HunterZ 2013 年 5 月 11 日 下午 6:36 
It's not extraordinarily cumbersome to build a cross-platform game or game engine these days, though, if you just plan to do it from the beginning. Plenty of indies target Windows, Mac *and* Linux out of the gate now because of this.

The fact that Runic already did a Mac port of TL1 makes it especially baffling.

I did buy TL2 today, BTW. I don't plan to ever buy Diablo 3 (unless it ever goes on sale for <$10 - yeah right) but I like the genre and like supporting smaller developers.
$leepyGhst 2013 年 5 月 19 日 下午 3:12 
I mean they promised to make it for mac numerous times. So regardless of the mac windows linux argument i pre-purchased a key on the grounds that i would get the game out not long after launch. This isnt Farcry 3 graphically speaking. This is completely viable on an osx platform so that argument is extremely invalid graphically. This game is completely portable and frankly im tired of holding my breath on a game i might not be able to play without Boot Camp or purchasing a second laptop and have to bring two laptops while i commute cross country regularly. I really hope this gets addressed soon.
Egbertmr 2013 年 5 月 19 日 下午 5:23 
I am wondering if anybody has tried to run the game using Bootcamp, or whatever it's called, the utility on Macs that lets you install Windows. I don't own a Mac but I will be getting a Macbook Pro in the fall, not for gaming for work. I was just wondering if that is viable and if so why people don't utilize it.
Starscream 2013 年 5 月 19 日 下午 5:41 
引用自 Egbertmr
I am wondering if anybody has tried to run the game using Bootcamp, or whatever it's called, the utility on Macs that lets you install Windows. I don't own a Mac but I will be getting a Macbook Pro in the fall, not for gaming for work. I was just wondering if that is viable and if so why people don't utilize it.

I run it on Bootcamp all the time because I have no choice. And it works fine. The problem is that we're probably going to end up seeing Bioshock Infinite for Mac (soon) before we see Torchlight 2. I know Runic is a small team. But c'mon...
HunterZ 2013 年 5 月 19 日 下午 8:46 
Not to mention I'm sure Bootcamp is a pain.

Imagine having to shut down all your Windows apps and boot into Linux just to play a game.
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发帖日期: 2013 年 2 月 21 日 下午 11:50
回复数: 93