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报告翻译问题
Also the inherent fact that people actually spend large portions of their HC play time using gear that is not their best gear for fear of losing their best gear. Which really defeats the entire purpose of this kind of game. Action RPGs like Torchlight 2 are all about the gear, finding new gear and making the best gear set you can. Losing all items except shared stash on HC characters literally encourages players stashing their best gear and then playing with worse gear for long stretches through the hardest parts of the game. Which is utterly ridiculous and just bad game design imo.
Because you can have gear progression through your hardcore characters via the Shared Stash. But anything you're actively wearing is lost? It just doesn't make sense from a gameplay stand point. That encourages exactly what I described above. Players shared stash their best gear and then play with sub par gear so if they die they still have their gear for their next character because the gear is more important to them than the character.
Really kills the whole point of a loot heavy action RPG when you're stashing the best gear to effectively work around the game's mechanics and save it for subsequent characters rather than using it out of fear of losing it.
Hence why I'm curious if there is a mod that adds in some kind of equipped gear progression over hardcore characters? If, not I may take a stab at making such a mod. I think it would be nice for players to have different ways of playing Hardcore mode available to them. I think loot progression would be very interesting to a lot of players and could potentially boost people's interests in the Hardcore mode overall. As I know a ton of players who love TL2 and love the idea of Hardcore mode's permanenet death but they refuse to even touch the mode due to loot being lost and effectively no progression over multiple characters.
It would appeal to a lot of players to have the permanent death feature of Hardcore mode but still have gear progression persist over multiple characters and play throughs. I see no reason both flavors of Hardcore mode can't coexist for the different player types.
A) When you die on Hardcore mode the game takes a list of your currently equipped items only and moves them to a new NPC in towns. Then other characters can visit that NPC in towns and the NPC would say something to the effect of "I found this equipment on the corpse of Name of Hero in the field. Interested in buying any of it?" and would offer to sell you each piece of equipment back at a high cost. The cost could be a high gold value or possibly even unique items such as the Transmuter NPC charges.
This way would give a way to reclaim lost equipped gear on dead heroes but still make it costly to the player to help keep difficulty up a bit.
B) When you die on hardcore mode the game takes a list of your currently equipped items only and generates a treasure chest on the map your hero died on labelled as "Hero's Name Stash" and fills it with the equipped gear from that dead hero. Then reaching that chest with another character and looting it would spawn and drop out all of the dead hero's equipped items for you to loot and take back to town or use yourself.
This option would give players a way to reclaim loot by reaching the same distance a previous character had but might be too easy in some cases seeing as just reaching the loot would allow it all to be reclaimed for free.
- In either scenario items stored in your player's or pet's inventory would still be lost. This mod would only allow the player's actively equipped items to progress through one of the methods described above.
What else is strange that I noticed this week (I don't play very much) is that you can play a Hardcore character on Casual difficulty. Try it. It's a laugh.
If I get to level 50 on my hardcore character and then die and get all of my worn gear back, what's the point? I'll have to level a new character to 50ish in order to use that stuff again, and by the time I get there, I'll have already picked up a bunch of new stuff that's just as good.
I think you're missing the point on what a hardcore character is supposed to be, but I don't think that makes you a bad person.
That is a great idea for those who would want that but is clearly the exact opposite of everything I am discussing here. So thank you for that input but it does not help the current discussion at all.
However, yes you would still have to level the new character a lot before you'd be able to equip gear that was used actively on a level 50 character. And yes, you will get new gear in the process that may or may not be better than what your previous hero had. Which really only proves this loot progression change wouldn't necessarily make the game easier. But when playing a loot heavy game such as this, players become personally attached to certain items, especially weapons, and may want to use them again even if they aren't the best they will find on that play through.
Some of the gear drops in this game are very rare and you may not get them again for a very long time if at all. Sure maybe you're next character finds loot of equal power and maybe they don't. At least you'd have the option to rebuy the equipped gear off a dead hero for a high price if you wanted too. Also it gives a sense of your last character's run and death not being a complete and utter waste of time that is gone in an instant by a BS game bug or DPS spike that you couldn't avoid dying to because of the way the game is designed.
It's a mod we're talking about here. So by all means if you prefer the vanilla Hardcore settings then don't download the mod. I am not petitioning to change the game's current Hardcore mode. Although I would personally like to have loot progression as an official toggable option if it were possible.
My guess is that you'll need to modify the death UI peice to somehow transfer your gear to the shared stash.