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By that level, you should be tanking and one-shotting everything (bosses excluded).
Although to be fair, shooty Outlanders are easily gimped if built wrong.
Really though I grew to dislike Venemous Hail since it reduced gameplay to, Get mobs to edge of screen, fire off Venemous Hail, and wait to see what was left, usually nothing.
As for the bow xbow over firearm, i think it was a style decision.
Also, my only legendary, Phenomena, was a bow. Evetually jettisoned it around level 93 for a faster gold bow.
And the rng for this game trolled me very hard, I got tons of items that would have been very nice but were engineer or beserker only. Very few drops that were Outlander only. :\
Oh well. playing an embermage now and she skates through stuff. Havent event spent all her skill points as they just arent needed. All I spend on is Focus and a little Vit.
Not sure what you mean - that it was your decision based on style, or that is generally a style decision.
Generally, bow/xbow got range, shotgonne got aoe and pistol got shield. In my opinion, shield wins.
Good luck.
Outlander also skates through stuff, it's just you did it wrong a little. My first character on elite also was the bowlander, so I can feel for you here :)
Playing Melee on Elite scares me too much. What with Large Mobs and the annoying knockback walk near problem. So yeah Outlander was at least decent as a ranged character. Also you're forgetting the Execute Pistol Builds but meh that build istelf is risky enough as is with unshielded builds. Running the typical Shotgonne Outlander decked out with Rapid Fire & Venomous Hailstorm. And the common assortment of skills dumped into the rest. The only hard points I really faced was that Genie Segment where you had to stay in the light or you'd die and leaving to town would mean starting over from the first part.
Elite is knowing when to run and when to spam your skills anyway though.
@ r00k3ry9
Yeah. Thats what I liked with what they fixed in Synergies balancing out loot for Elite Difficulty.
Personally, I think Outlander performs a lot better if you play him as a mage, not as a ranged class. Max focus, max +%poison passive, throw glaves, get a wand and a shield. A classic build back from release days.
I've seen people doing melee HC embermages on elite, btw :) With dual claws, no less.
It's a popular opinion that Outlander can reach the DODGE cap (75%) with as low as 110 dex due to his passive abilities, but that requires:
- Dodge mastery (+2% per level, so +30% total... in the end-game (sic!))
- Charge bonus (+10% if charge is maxed). Can be improved with Share the Wealth, up to +18% when full charge and maxed passive itself. Not counting the fact that unless you're a glaive focuslander you'll have a hard time keeping your charge.
- 110 dex is something around +19.6% dodge chance
Total: ~68%. Still not capped, unless I messed up with numbers somewhere.That's not even counting crit chance and fumble recovery.
There's also a popular opinion that 110 dex is a softcap after which diminishing returns kick in. That's also false. Diminishing returns are always in effect.
When I said caps I meant to say was that for specifically outlanders, I always found having 109 stat points in it was sufficient enough, because you'll get the % boost from you passive in addition to gear+stones u put in your end level items, but after 109, your better off putting it in str. (was my fault for not fully explaining what I meant >.< ). As for the cap i believe i read somewhere that it was 475?? then its just becomes useless to pour points into it, i 'll see if i can find the link that explains it all.