Torchlight II

Torchlight II

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Warlock / Necromancer Build
So i've installed the synergies mod, and want to start a new char as a warlock or necro, but on google i cant find a detailed guide about talents, attributes, Gear etc.

Someone have some build to share about this 2 classes?
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The Necromancer is a fairly versatile class. His/her skills mainly revolve around minion mastery, but he/she also has offensive spells along with crowd control spells. My personal suggestion is to start building the offensive spells first, since the early minions fall behind late game, unless you buff them with passive bonuses. Bone armour is a must. On Veteran/Elite survivability is essential in Synergies mod, and I strongly recommend investing points into it at every occasion. As for crowd controll: having too many minions and CC just don't agree, because the Necromancer's CC consists mainly of barriers. You might want to combine the Pestilence skill (a health-draining and slowing field) with the bone cage. That skill combo is great against all types of enemies who don't have abilities to bypass barriers (teleportation and leap attacks). The bone wall can lock down a passage and allows you to bombard enemies behind it with offensive spells. See that your minions are on the same side of the wall as the enemies.

The Warlock is an offensive caster relying on either Hellfire or Nether essence, which are generated every time certain abilities are used. It is best to focus on one of them, since accumulating both at once is quite hard. Simply choose one of them and build your Warlock around it. Once again, neglecting survivability leads into countless deaths, so make sure to invest points into the Mana shield (a damage-absorbing force field). The Warlock can also summon minions, but that requires a certain amount of either Hellfire or Nether essence. The Warlock's minions last for around 1 minute and you can only have one at a time, but they are quite powerful. It is also a good idea to invest a few points into the teleportation skill (forgot how it's called), just to avoid close encounters with monsters who hit really hard even through the mana shield.
Bradley 28. März 2014 um 6:12 
thx for the fast reply, have any idea about the attributes? i should go for focus vitality? because i see some warlocks video that they go with 2h or necromancer 1h+shield
hmmm... I usually put 2 on vitality and 2 on Focus and the remaining 1 depending on the situation. The 2 on Vitality are my personal must, knowing that in Synergies extra durability never hurts. If I am rushing the stat requirements for a certain weapon, I do invest a few extra points into either focus or strength, since both of these stats affect damage, and that's what mages do best. The Necromancer has good crowd controll and thanks to the bone armour's percentual damage later on, it is a good enough protection. I do go through a dozen of near-death experiences in the ice-level, but that's rather common for every class. In fact, as I see it, mages should aim for "kill it before it kills you" and so staffs are the most viable choice for that. Pretty much every ability's damage scales from the weapon's damage, and staves do quite a lot of it. The necromancer has excellent CC, so I prefer combining barriers and offensive spells topped off with some stronger minions. Personal suggestion: don't pick the spectral dragon minion as Necromancer, it creates such a ruckus you have no idea what's actually going on on the field.
Bradley 28. März 2014 um 7:40 
thank you again :D
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Geschrieben am: 28. März 2014 um 5:16
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