Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was very successfull with an Eng build due to the run-and-AoE capabilities coupled with highz defensive and pets.
Whatever class/build fullfills these 2 factors the best:
1) AoE damage + damage migitation
2) AoE damage + AoE control
Tanking builds tend to do best out there. Eng 2H builds also do well due to their high aplha strike potential and the pets they can bring out to soak up some damage/hits.
Its a good idea to build up a secondary mode of attack (embermage should have something else then pure spells for example) as many MoBs will have resists/immunities under Synergy.
The other reason I wanted this was because I also despise the kiting playstyle that most characters that comes with the basic synergies mod comes with (as well as essentials that i downloaded) The only one who does was the paladin, but once again since it is underdeveloped I wanted to make sure it was fully viable.