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Anyway, how it works :
- 50% of weapon damage is 50% of the weapon DPS. Weapon DPS is computed on strength but focus also matters if your weapon deals elemental damage.
- Since that damage is ice, it scales off Focus. So if you have both an elemental weapon AND use that skill, Focus will count twice to get the final damage output.
- 800-900 ice damage -> that part only scales with Focus.
Personally I would invest a bit of strength and a lot of focus. Something like 2/3 str/focus or 1/4 str/focus + bit of strength here and there. The exact "what" would depend on the gear that drops, I tend to keep my stat points so I can rush high level gear.
Thanks, helps alot :)
No problem
Embermage's Dps / weapon damage skills are also dealt as some kind of Elemental Damage hence Strength and Focus are both empowering different parts of that calculation.
I'm aware that there's games out there that give penalties if spreading Stat investments however Torchlight_2 provides decent calculation synergies when skills allow both Stats to be sourced.
https://steamcommunity.com/sharedfiles/filedetails/?id=1883242935
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Here's more Guide info that may help; one for general quick info and another for specifics since Gakm7 knew how to build Dps-Mages very well:
https://steamcommunity.com/sharedfiles/filedetails/?id=924384705
https://steamcommunity.com/sharedfiles/filedetails/?id=1709334997
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Another way to explain is that there's only 3 (4 if time is available) positions in an Armor-piece (within 10 Set-Equips or 11 with an added Shield) to roll for Strength or Focus (from Boris). It's easier on inventory to aim for just one Stat (for Prismatic Bolt skill) however when mixing then it's easier to randomly roll at Boris for both Stats.
Strength will provide the benefit within 1000 points because of the Critical Damage increase however Focus will outpace Strength in extreme end game scenarios after that -
- (NG+ Tarroch's Tomb rising enemy-level-up-towards_190+ bosses).
It really depends on what end-game sections of optional challenges a player aims for.
I recommend that you pick a weapon type when you first start the character and then stick with that weapon type during the entire playthrough with that character. You will be leveling your stats to fit that type of weapon.
Focus gives the most benefit for weapons that use mostly elemental damage, such as a staff or wand.
Gear designed for embermages can be equipped much sooner if you have a high Focus stat. If you want to equip gear that withstands physical damage, for instance, then maybe you will want to make an embermage with a high strength stat that allows you to equip that type of gear. If you want to play a more traditional type of embermage, where you would expect to be a bit more of the glass-cannon type, then level your Focus more.
If you want to face-plant enemies for most of the game, then farm all-damage-reduction gems.
Otherwise, you can do as I do: Take the collar and tags off of your pet every several level-ups and check to see what his physical and elemental resistances are and try to keep yours at the same level or higher. Equip gems and gear that regenerate your health and mana, and perhaps even steal health and mana from enemies.
Boris the Stat Enchanter is also useful for equipping these items by placing Enchants on lower level gear especially on Rings and Necklaces that don't have versions above level 100.
With that said; some of the best alternative items for specific builds are from mixing any-class Sets including Dragonrift, Inquistor, Asphyx, and Netherrealm Weapons / Shield. All of those can be equipped by Character Level 99.
If the Engineer were using a %Dps / Weapon-Damage skill that doesn't covert to (or additionally include) Fire or Electrical Damage and if the Embermage were only using a pure Focus (no Dps / Weapon-Damage) skill then none of this advice would apply.
However because the game is so flexible to allow for Elemental-Engineers and Dps-Mages with certain skills then the mixing (or investing the opposite Stat) becomes beneficial.
HiFive does have a point in the fact that the game does make it easier to equip some gear and weapons sooner by aiming for the default Stats however with that same logic; a player could also invest a Strength-Mage or a Focus-Engineer and still thrive with specific skill combinations while equipping different gear and weapons sooner.
Perhaps the only downside would be having to use more of Boris the Stat Enchanter to equip Class-Exclusive gear that usually requires default Stats however there's plenty of viable All-Class Rare-Tier Sets that offer great affixes for survival to support other builds outside of default Stats.