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Of course, as soon as you got enough mana regeneration to afford more lvls in your active skills, increase them ;)
But more importantly, you can still increase your damage without increasing your active skills if you increase some of the passive skills. It's especially true for the Outlander:
my glaiver currently is full focus (4% of max mana regen base means more max mana=more regen; also good scaling on most glaive skills) wand+shield (no weapon swap, no other weapon set was a useful addition) 10 glaive throw for triple bounce, 5 repulse hex, maxing poison burst, 1 burning leap (i dont like using runic leap for movement) maxing master of the elements... simple 3 skill build that makes elite laughably easy and i have a surplus of skill points that i dont really have a use for (planning on vortex hex and shattering glaive once i reach the level required for the flame trail upgrade, could probably get some worthwhile bonus from share the wealth but currently i really dont need it... sandstorm is way to slow, small and unreliable for my liking)... cant spam glaive throw non stop but having mana leech on a fast wand (side note; not a main poison wand, poison wand with only glaive throw as damage lowers output against poison resist enemies tremendously, some netherim took way longer than they shouldve) lets you get your mana back up fast if needed
long range mastery logic seems flawed, aside from the two best glaive skills (glaive throw and shattering glaive) not scaling with weapon dps... as i understand it (maybe it calculates differently to how i expect) 46% of 1000 for 460 damage base... putting a point into long range mastery to take 1000 to 1020 would give 46% of 1020 = 469... if putting a point into glaive sweep increases scaling by 2% (too lazy to hop into game anc check) then alternatively 48% of 1000 is 480
akimbo is absolute trash, you either want to be using pistol+shield or no pistol at all