Torchlight II

Torchlight II

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vikrikov Sep 23, 2016 @ 4:35pm
Suggestion on Outlander Glaive build
I think this build is impressive in crowd controlling and elemental dmg, but it is really mana hungry build, any1 have suggestion how to make this build works flawlessly without having to spam mana potions too often ?
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Showing 1-4 of 4 comments
potterman28wxcv Sep 23, 2016 @ 4:37pm 
You keep your active skills at lvl 1 until you get mana regen gems, at which point you start increasing them ;)
vikrikov Sep 23, 2016 @ 4:54pm 
Originally posted by potterman28wxcv:
You keep your active skills at lvl 1 until you get mana regen gems, at which point you start increasing them ;)
dont you think it'll be soo underpowered ? im at lvl 36 on elite
potterman28wxcv Sep 24, 2016 @ 3:03am 
Originally posted by vladimirvikrikov:
Originally posted by potterman28wxcv:
You keep your active skills at lvl 1 until you get mana regen gems, at which point you start increasing them ;)
dont you think it'll be soo underpowered ? im at lvl 36 on elite
It's better (DPS-wise) to be able to spam lvl 1 skills all the way you like, rather than having one powerful lvl 10 skill that you barely spam because of the mana. Besides, if it's %DPS skills, it already scales with your weapon - if you make sure you have a good weapon at all times it should be no problem.

Of course, as soon as you got enough mana regeneration to afford more lvls in your active skills, increase them ;)

But more importantly, you can still increase your damage without increasing your active skills if you increase some of the passive skills. It's especially true for the Outlander:
  • Long range mastery: 2% more damage per point! That's exactly the same as if you increased Glaive Sweep (but without the stun bonus)
  • Shotgonne mastery - if you have a shotgon, you will indirectly increase the stun chance of Glaive Sweep (all the DPS skills contribute to proc the effects of the weapons - here, the x% stun induced by Shotgonne Mastery to your shotgun)
  • Akimbo - if you dual wield, it's another 2% damage per point
  • Share the Wealth - I don't remember the specifics, but i bet there are some damage in there
  • Master of Elements - an obvious 2% increase. And if you wear poison weapons, it's 4% ;)

my glaiver currently is full focus (4% of max mana regen base means more max mana=more regen; also good scaling on most glaive skills) wand+shield (no weapon swap, no other weapon set was a useful addition) 10 glaive throw for triple bounce, 5 repulse hex, maxing poison burst, 1 burning leap (i dont like using runic leap for movement) maxing master of the elements... simple 3 skill build that makes elite laughably easy and i have a surplus of skill points that i dont really have a use for (planning on vortex hex and shattering glaive once i reach the level required for the flame trail upgrade, could probably get some worthwhile bonus from share the wealth but currently i really dont need it... sandstorm is way to slow, small and unreliable for my liking)... cant spam glaive throw non stop but having mana leech on a fast wand (side note; not a main poison wand, poison wand with only glaive throw as damage lowers output against poison resist enemies tremendously, some netherim took way longer than they shouldve) lets you get your mana back up fast if needed




Originally posted by potterman28wxcv:
  • Long range mastery: 2% more damage per point! That's exactly the same as if you increased Glaive Sweep (but without the stun bonus)
  • Shotgonne mastery - if you have a shotgon, you will indirectly increase the stun chance of Glaive Sweep (all the DPS skills contribute to proc the effects of the weapons - here, the x% stun induced by Shotgonne Mastery to your shotgun)
  • Akimbo - if you dual wield, it's another 2% damage per point
  • Share the Wealth - I don't remember the specifics, but i bet there are some damage in there
  • Master of Elements - an obvious 2% increase. And if you wear poison weapons, it's 4% ;)

long range mastery logic seems flawed, aside from the two best glaive skills (glaive throw and shattering glaive) not scaling with weapon dps... as i understand it (maybe it calculates differently to how i expect) 46% of 1000 for 460 damage base... putting a point into long range mastery to take 1000 to 1020 would give 46% of 1020 = 469... if putting a point into glaive sweep increases scaling by 2% (too lazy to hop into game anc check) then alternatively 48% of 1000 is 480


akimbo is absolute trash, you either want to be using pistol+shield or no pistol at all
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Date Posted: Sep 23, 2016 @ 4:35pm
Posts: 4