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Повідомити про проблему з перекладом
Is that new traps in Act 3 will be instant death too?
The Fire Geyser Traps located in some open areas of Act 3 deal high damage although I've been able to survive a couple of hits from them.
There's the Fire Breath Traps located in the Act 3 Dragon Dungeons which are similar.
There's the Steam Traps in the Act 3 Dwarven Dungeons that are avoidable.
There's the Act 4 Fire Traps for the Second Last Boss Fight which are quite damaging.
In Act 3 there's some Electric Ground Bolt Archers that are annoying in close quarters like Grom's Arena.
In fact almost all Act 3 foes are just generally annoying with their Speed, Damage and Methods.
I meant that after one year of playing with 6 characters I realized that I wanted to gather Damage Reductions without having to Farm Grell and stuff. Mods basically solved that for me.
As for a First time run through Elite Hardcore? I have yet to bother with Hardcore. I've died many times on Elite. On this I do agree, whatever Runic Games intended- we got the game they built.
Although for me it's just that I want to also wield Melee characters on Elite and I have little time to Farm. However that's an entirely different topic.
So yes, it doesn't change the fact that Elite Hardcore will destroy anyone who thinks they can waltz it without Grell, Farming and Shared Stash. Runic Games made sure that Players have to gamble Rng often to stand a chance at getting good Items and hopefully an opening to complete the game. Boris, Jurick and Re-rolling makes it loads easier than without them.
My congrats to anyone who can beat this game without using those methods.
Also my responses at this point in this Discussion have changed. Vanilla deserves respect for what it is. Since the original author of this discussion has made it clear they are not interested in vanilla systems designed to defeat Elite Hardcore then the only other topic I can mention is that I basically stopped playing Vanilla a long time ago to make the game shorter and more fun for me. I study vanilla and use it to form the basis of my balance discussions for modders. I still advice Players on vanilla tactics and that will always return to Grell, Farming and Shared Stash. If they refuse that then they are on their own whether they begin to employ Shields or simply start playing Ranged Classes.
However I'm glad you enjoy vanilla TL2 for what it is. My limited time forces me to play it in ways that are no longer within what Runic Games originally intended. Nevertheless I'm glad to assist with Vanilla Advice... hopefully to Players who actually listen.
You keep saying this but no one has actually suggested otherwise. It is possible to appreciate a thing and still recognize its obvious flaws.
I don't judge games by how other games work - by how hard or easy it is to play them, by how the game doesn't have this or that feature of my other game(s) that I like, by some mechanic that makes the game harder than my other game(s) that I like, by how easy or hard it is to complete the game. I might think those things a few times when I am first playing the game, but if I like the game overall, I just accept it the way it is. It's fun, or it's not.
If it's not an MMO, that has a huge team working on it to change player stats and environment stats and change dungeons, and change maps and add new classes, and change old classes, it's pointless to gripe about anything on the game. I'm happy to tell people how I, personally, managed to get through some tricky parts, but I'm not going to call them flaws, unless they are actual game bugs.
Torchlight 2 is very playable. It's very much a Torchlight game, but very different from the original Torchlight, and much more challenging, so it should not be compared to TL1 in a lot of respects.
Hardcore is supposed to be the biggest challenge. Hardcore Elite is supposed to be the ultimate challenge, and it is. I lost at least 6 Hardcore Elite characters in the vanilla game before I got through the storyline with one. I didn't farm Eye of Grell, or look at guides. What I did was play the game a lot on non-hardcore. When I wanted a bigger challenge, I decided to try Hardcore. I created an easy character and collected good gear and gems and spells, and then I finally tackled Elite HC. It was very hard and very slow, and I made sure to repeat dungeons enough until I knew I could handle the dps coming from the enemies. I knew how easy I could get one-shot in certain places and it did happen, but I kept trying because it was interesting to me to see if I could do it, and I finally did!
Things are much easier now that I know a lot more, but I still know that I can get cornered when I don't expect it, or I can forget something, or I can accidently move the wrong way in the wrong place and it will be all over. That's what an ultimate challenge should be like, and it is here on TL2.
f you want to play max difficulty and win every time, I would equate that with going to Disneyland and riding the Autopia ride (although I think they don't have that one any more - with the tiny cars that are on a track that cannot be diverged from). If you want the real challenge, then become a racecar driver. Hardcore Elite on TL2 is the racecar driver version of driving. It's very hard, and very risky, and that's what it's all about.
This I do agree with also. It's one of the reasons I decided to not continue it myself. I admit I've read the Gakm7 Guide on Shocking Orb Embermage which is the opposite of Grelling since it relies on stacking Damage so there's various ways of tackling Elite.
Not sure I view limited supply like Grell Eyes as flaws just more that Runic Games decided that was going to be one of few early methods to gather Damage Reduction.
Although I realize this is to answer multiple people with various view points.
On the small team size it's interesting since TL2 was stated by Runic Games to be an unfinished plan so people can debate on that. I agree that I've accepted the game for what it is.
Mods seem to fill the gap for me on changing stats, classes and all that. Although I recognize this as separate from Vanilla.
TL2 is actually my first Arpg Dungeon Crawler. It's also the game I use to compare other games with (rather than compare TL2 to them). For me, mods kept me interested with TL2 and helped me understand and appreciate Vanilla more.
For me, it's just the fact that Vanilla Elite takes time and preparation. Much longer than I can give.
I agree that a person has to be in the right mindset to spend all that time trying to do hardcore. The great thing for me is that I can have fun at every level of difficulty. The graphics are great. There are at least several different maps for every dungeon and every open area, and tons of different kinds of monsters all with different types of animations and damage. It takes a long time for me to feel a need to play something else for a while.
Obviously "Torchloght 2" is not a single RPG game in the world, and obviously I am not a single gamer in the world. So I have my own scale to judge those very games and compare them. But I will call it a flaws, because for my point of views it's a flaws of gameplay.
For an example I like more the design of town-location in "Torchlight 1", but for now I don't like a desing of town-locations (such as Enclave) in "Toruchlight 2", but I like the cinematic in sequel and I think previous game have a flaw in it. Torchlight was more challenging for me than sequel when I played for a pure melee dueal-wielder warrior (lost a lot of characters), the sequel is much more easy in that case in average. The "spikes" that makes game so hard (and stupid) is an exceptions from general rule: phase beast room with slime (impossible to beat without AoE, no any warnings), traps in second act (instant death, hard to locate, quickly activation) — it's actually a very small part of total gameplay. It's boring to repeat game on hardest difficulties... Thanks all gods TL2 is not a games that need to be done on easiest setting to unlock hardest, the because i like it! Not like stupidity in Sacred or Titan Quest. Elite Hardcore is just the same as usually, run from projectiles and hit the monsters, in Torchlight series a huge disbalance between melee and range characters there, de-facto a pure melee cannot get trough the all of locations in game but a pure range can. Maybe if I have picked Embermage (as I have thought from the beginning), for now the game probably was already completed, explored and done for me, and I never bother forums and community, but somehow I decided to play that stupid "meaty Railroader"... Omg... :(
I never was in Desneyland I am a rural folk of somekind so I have no idea what you talking about.
I doubt anyone claims the floor traps are the very incarnation of good game design, but only the floor traps (aka. rotating blades in A2) are lethal and cant be blocked by anything...
except observation. Watch the pattern. Only the first one in luminous area has no pattern, run past it with your finger hoovering over your best rejuv potion. The other ones are kinda trivial once you get the hang of it.
All other types (flame traps etc) are trivial as long as you're focused.
The blades are huge - almost the size of your character - and they are very fast and sharp. I would expect them to be extremely deadly, and they are, like they should be.
And for the record, I'm not in full agreement with frosty, but this attitude that Runic can do no wrong is ridiculous.
Calm down, angry young rebel. Did *I* explictly say that traps are a "flaw"? I was trying to be helpful, but I must have someone triggered your crusade against ppl that are less hardcore, less git gud than you.
My apologies...Zarah out