Torchlight II

Torchlight II

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Xercules Feb 2, 2018 @ 10:12pm
How to decide mod order
Ok. Im on my phone and dont understand format stuff(for this sight on my phone.) Anyway. I dont exactly understand what to load from top to bottom as order of importance goes. Ive got, from top to bottom, these mods. Synergieshighloot, bagmod, summoner class, summonmerge, wolfshade, god mod, tl1cp, spellvender, forbidden vault - endless dungeon, synergiesmod. Thats ten. I would like to replace forbidden vault with the mod that puts all stuff from torchlight 1 into my game, but afraid it would mess with synergies. Anyway, the game loads your mods in order of importance from the top down, correct?
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Showing 1-7 of 7 comments
steffire3 Feb 2, 2018 @ 11:31pm 
Synergies Highloot
Bag Mod
TL1CP
God Mod
Wolfshade
Summon Merge
Summoer Class
Spell Vendor
Endless Dungeon
Synergies

= = =

That order should work unless reported otherwise.

The logic is to put big mods at the bottom and small changes at the top.

Classes usually go in between.

Class Edits are placed above Classes.

Spell Vendor is placed below so Class Items have a chance to spawn in the Vendor if available.

Bag Mod is inventory so it gets second highest priority execpt for absolute top which is Loot Drop, Skill Point, Level adjustment or Camera Mods.
Last edited by steffire3; Feb 2, 2018 @ 11:31pm
Xercules Feb 3, 2018 @ 1:54am 
Thank you. Summonmerge and wolfshade are support mods for the summoner class. Should they be above or below the mod they are supporting?
steffire3 Feb 3, 2018 @ 2:34am 
Originally posted by Xercules:
Thank you. Summonmerge and wolfshade are support mods for the summoner class. Should they be above or below the mod they are supporting?

Above since they make changes to the Summoner Class.
✠ BlissBatch Sep 24, 2018 @ 11:59pm 
I know this is an old thread, but I just wanted to thank steffire3 for their eloquent answer to this question! Super helpful. 👍
steffire3 Sep 25, 2018 @ 1:29am 
Originally posted by BlissBatch:
I know this is an old thread, but I just wanted to thank steffire3 for their eloquent answer to this question! Super helpful. 👍

You're Welcome! ^_^

I find your comment encouraging and I hope to eventually create Guides with far more detail such as possible exceptions when a bigger mod may be benefical when placed higher above should it for example contain a helpful fix for Mod Class Quest Awards.
Last edited by steffire3; Sep 25, 2018 @ 1:35am
StompyJawbone Oct 28, 2022 @ 6:53am 
Originally posted by steffire3:
Originally posted by BlissBatch:
I know this is an old thread, but I just wanted to thank steffire3 for their eloquent answer to this question! Super helpful. 👍

You're Welcome! ^_^

I find your comment encouraging and I hope to eventually create Guides with far more detail such as possible exceptions when a bigger mod may be benefical when placed higher above should it for example contain a helpful fix for Mod Class Quest Awards.

4 years late to the party, but again, thanks you! I love the work modders do for games, but instructions can be hard to come by. <3
steffire3 Oct 28, 2022 @ 9:31am 
Originally posted by StompyJawbone:
4 years late to the party, but again, thanks you! I love the work modders do for games, but instructions can be hard to come by. <3
Glad to help! You're welcome and enjoy the modded game!
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Date Posted: Feb 2, 2018 @ 10:12pm
Posts: 7