Torchlight II

Torchlight II

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Xercules Apr 8, 2018 @ 5:04am
Damage reduction
Ok so, if i use gear and skulls of limony lol, and it adds up to 75% DR, thats it right? 75% is cap and this example is ALL damage reduction.

No need to get elemental DR up more than that, cause im at cap,.... right?

Interesting thing here is im useing brothers in arms and warbound. So i have to DR my char, plus those two.

My BIA is an engineer with full (almost) highridge set. And my warbound is an outlander in full (almost) sentinal set. Our level is 82. My char is an embermage with full emberweave set.(because running ritual summoning on him).

What should i be looking for to upgrade gear for survivabilty on all three? *just remembered Steffire said to go 4 peices of dragon rift for the life steal... need to do that on all three*
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Showing 1-11 of 11 comments
steffire3 Apr 8, 2018 @ 6:23am 
Originally posted by Xercules:
75% is cap and this example is ALL damage reduction.

No need to get elemental DR up more than that, cause im at cap,.... right?

Interesting thing here is im using brothers in arms and warbound. So i have to DR my char, plus those two.

My BIA is an engineer with full (almost) highridge set. And my Warbound is an outlander in full (almost) sentinal set. Our level is 82. My char is an embermage with full emberweave set.(because running ritual summoning on him).

just remembered Steffire said to go 4 peices of dragon rift for the life steal... need to do that on all three*

Yes, 75% is the Less All Damage Taken cap. At that point socket the remaining slots with Skulls that empower Pet and Minion Damage for the Summon Build.

10% Health Steal from 4 pieces of the Dragonrift Set will beat rival gear set bonuses easily and will also beat any need for Blood Ember and Skull Heals and will support Healing Skills however very few Damage Skills support Health Steal so use the Weapon when health is low.

For the remaining 6 pieces gather the level 99 exclusive Sets for each class as needed.

Use the Act 3 Oasis Enchanter if you need extra Dodge Chance or Boris the Stat Enchanter if you need extra damage.

Boris can also be used to wear the 105 level Sets and Weapons however the 99 level Sets and level 90+ Weapons will allow stat flexibliity and can be equally useful.

Sockets inside the Weapons can be filled with Blood Embers or Skulls that deal powerful Time Damage or Embers that Health Steal and Mana Steal if the resources are needed.
Last edited by steffire3; Apr 8, 2018 @ 5:08pm
Xercules Apr 8, 2018 @ 6:38am 
Thank you steff. Another?

The meerko skull gives 8% +to all 4 elemental damages when socketed into a weapon. This would not benefit prismatic bolt, right? It would only apply those damage bonuses if a struck with the weapon, correct?

Oh plus, will the life steal from the 4 piece dragonrift work with spells like prismatic bolt? Or only from attacking with a weapon?
Last edited by Xercules; Apr 8, 2018 @ 6:40am
Xercules Apr 8, 2018 @ 6:58am 
My mod order is thus:
Top
Bagmod lite
Brother-in-arms
BIN-warbound
Mob swarm
Summoner mod merge
Ritual summoning
Batter vanilla game simple
Tl2-e
Indocilis the revenge
Kelintors merchant
Bottom

Its great. This gives me 2 act 5 areas, many leveling options, bigger monster group spawns, human pets to gear up and manage, two summoner options, (well, three cause of the dark sorc), and all the stuff in better vanilla simple-mapworks things! Plus the 3 added dungeons from it too.

Tl2-e’s next updates will bring ember and skull farming as well in the form of your emperor temple idea! Im stoked and having fun!

I would highly recomend this layout! Although i dont know about multiplayer as i play alone. And the only bug i have found is it crashes sometimes when i reroll the world in lan. Not everytime, i usually rename the world and it works.... go figure.
NouH Apr 8, 2018 @ 9:07am 
Quick question here if you guys don't mind, why when i got a item with the '' x Health Stolen on Hit'' but when i attack/use skills i don't get any HP, i remember on my old character that for some reason i got a item with that affix but it only worked with the Basic weapon attack (Left mouse by default) and not skills, is this how it is supposed to be? thx in advance
Last edited by NouH; Apr 8, 2018 @ 9:07am
Ziel Apr 8, 2018 @ 9:28am 
Originally posted by NouH:
Quick question here if you guys don't mind, why when i got a item with the '' x Health Stolen on Hit'' but when i attack/use skills i don't get any HP, i remember on my old character that for some reason i got a item with that affix but it only worked with the Basic weapon attack (Left mouse by default) and not skills, is this how it is supposed to be? thx in advance

Most weapon properties also work with skills that do weapon based damage, however, I believe any 'on hit' property works on auto attacks only unless specifically stated by the skill.
ADEC Inc Apr 8, 2018 @ 11:56am 
Originally posted by Xercules:
The meerko skull gives 8% +to all 4 elemental damages when socketed into a weapon. This would not benefit prismatic bolt, right? It would only apply those damage bonuses if a struck with the weapon, correct?
A bonus to damage types like that is a property of your character, so it will work on all skills you use dealing a matching type of damage. Simply adding +40 fire damage however is modifying the weapon only, thus it's limited to weapon based skills.

Oh plus, will the life steal from the 4 piece dragonrift work with spells like prismatic bolt? Or only from attacking with a weapon?
Very few skills support health and mana stealing. Prismatic Bolt does not.

75% is the damage resistance cap, but you can also employ effects that lower the enemies' damage dealt, such as poison, to receive even less damage.
Xercules Apr 8, 2018 @ 4:30pm 
So the meeko skull in a weapon will benefit prismatic bolt. This is what you are saying?

Bummer about the dragonrift 4 piece bonus, but they will work on my bia and warbound. Awesome.

Plus, interesting about enemy damage reduction. Im useing a staff with staff mastery bringing down their resistences. Adding poison damage seems like a great idea.

There is an endgame skull of zardan or something that adds over 3000 damage over 5 seconds when socketed into a weapon. I could add two and the numbers will stack. Putting these two on my bia and warbound seems great. Then after i hit the monster with my staff a couple times, lots of damage.
Last edited by Xercules; Apr 8, 2018 @ 4:36pm
ADEC Inc Apr 8, 2018 @ 4:39pm 
The Meeko skull will work, although 8% damage is only the equivalent of 16 points of focus, so you may find something better.

Zardon skulls are pretty strong, but also among the hardest to find items in the game. I wouldn't count on getting many of them. Do these followers have a focus stat of their own to empower the damage over time?
Last edited by ADEC Inc; Apr 8, 2018 @ 4:47pm
Xercules Apr 8, 2018 @ 7:11pm 
The brother in arms does. They have skills and stats just like the player. Its really cool. The warbound is auto with stats, and skills are “tags” you purchase and equip on them.
Xercules Apr 8, 2018 @ 10:28pm 
Well now i have to adjust my mod load. A new summoner class has been released and ill definatly need to swap something out to add it.

Its joyous though as this class type rocks for me! Plus the updates already made look good. Its called the summoner, with version number in ().
Xercules Apr 8, 2018 @ 11:24pm 
Thinking ill drop mob swarm cause i can always just fight more anyway.
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Date Posted: Apr 8, 2018 @ 5:04am
Posts: 11