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https://steamcommunity.com/app/200710/discussions/0/1479857071257812188/
This Steam Linked Discussion has most of the reactions, information and web links involving this event.
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New entry below: Reserved space with info for a Steam Guide on the history of "Torchlight: From Mythos to the Frontier".
https://steamcommunity.com/app/200710/discussions/0/1745594817438192580/
Ah thanks steffire3, I just learned of this situation myself. A bit more googleing turned up an article dated Nov 3rd 2017. I was trying to fire up some multiplayer T2 with a friend, but ran into trouble logging into Runic. So yeah, sorry to see them go, if that means support for multiplayer is crumbling.
I assume this is refering to Salan from Synergies which contains tiers?
Last I read he basically burned out on Torchlight modding then suddenly released an update few months ago then went quiet again followed by the Synergies website being removed sadly.
Sadly, this is the other side of the coin: We may criticize EA or Activision or Blizzard for "monetizing" everything (like selling 1 extra character for Diablo III for 40 dollars), but it provides them with so much money that they can they work on whatever they want. By comparison, Runic have given us not only all the characters in the base game, but also modding tools, which means they don't have an easy way how to milk the franchise more.
Yet EA, Activision and Blizzard have something to lose... their size requires constant feeding of income and therefore will always favor playing it safe on designs.
While that's great for those consumers who want established designs it also means that mod tools will be discouraged and creativity absolutely controlled at the top.
By contrast we have Crate who developed Grim Dawn and released mod tools along with their own priced expansions.
Indies like Crate have a lot more stacked against their success yet I favor this path far more for the reasons given above.
EA's own recent SW Battlefront 2 was getting very micro price heavy recently until some major complaints were made to which they retracted some plans temporarily.
https://www.cinemablend.com/games/1731889/ea-is-taking-a-financial-beating-over-star-wars-battlefront-2
Of course I agree that EA still in business looks far better (can still make or publish games) than Runic whom is now void yet it's important to remember Perfect World owned Runic and never shared their love to make games that pay once rather than micro pay constantly for fast progress.
Perhaps the nation of Belgium and the state of Hawaii are taking things too far by taking EA to court... perhaps- yet we have to admit that "milking" can get heavy and these companies wouldn't object to getting as much money as the bottom line allows... and they would rather make tons of funds without the need for rarely gifted visionary game designers... besides- who cares about story, balance, fairness, originality and big content anyway? Consumers... not all yet some care deeply about this.
https://www.geek.com/.../hawaii-investigating-ea-for-predatory-practices-in-games-lik...
Nov 22, 2017 - It appears the fight against loot boxes in video games is gaining serious momentum. First, Belgium officially declared loot boxes as a form of gambling. Now, the state of Hawaii is taking steps to fight the “predatory practices” of companies like EA.
https://www.gamespot.com/articles/battlefront-2-overwatch-being.../1100-6454989/
Dec 5, 2017 - Battlefront 2, Overwatch Being Investigated By Gambling Authority In Belgium
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https://ragingtidespwi.wordpress.com/the-money-making-mini-guide-perfect-world-international/
This is an excerpt from a guide based on Perfect World International written some time ago:
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The Torchlight MMO was a questionable vision at best although Runic will carefully pass over the fact that Perfect World had their own expectations too.
How much of the following plan was "Old Runic" and what was injected from Perfect World is hard to say:
http://torchlight.wikia.com/wiki/Torchlight_MMO
Excerpt from wikia link:
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With respect these companies do make money and they may generate jobs...
And sometimes they make wonderful games and do a decent job with balance and fairness.
Runic felt the need to sell their IP to Perfect World and bowed out which I can respect.
Yet... I don't want to feed these big monoliths more than they already have... and they don't favor small companies or Open Source or indies unless they sign away their games to their control.
Nothing new, corporations have to operate this way to survive.
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To all you future creative types reading this:
Don't feed these beasts your soul.
Don't bow your precious ideas to these task masters.
Don't believe what they say until you have fact checked them and cross examined their statements with their past actions.
Do your homework and make a decision... serve them if you wish but know this- if you want to produce original fun games then don't sign away your license.
All they want is money and hey- who doesn't need the money? But don't make money your "Ultimatum"... it is the bane of creativity and fairness guaranteed.
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https://en.oxforddictionaries.com/definition/ultimatum
Definition of ultimatum - a final demand or statement of terms, the rejection of which will result in retaliation or a breakdown in relations.
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I apologize for this oversized reply... there's just so much more to this than "Corporations need the money and if you're not like them then you are a failure" which is probably not your intended point however this is what some may feel while reading this.
However I respect your view point and thank you for pointing this out.