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My pet has a higher auto attack dps, which makes their summons much more effective as of right now, but according to the wiki, the cooldown is twice as long, but Heal All 2 on me, and Heal All 3 on my pet both had a thirty second cooldown, so I can't tell.
Animal Handling seems to reduce shopping times when it is on the pet, but I can't tell if their damage increased.
Re: Spell order on your pet. Your pet will cast spells in the order they are placed on his spell chart. He does not do them according to what is needed at the moment. He does whatever is next on the list that he has enough mana for. So, if you put Fireball first, that is the first attack he will always use. If you put skeletons next, he will always follow up with skeletons if he has enough mana. If he doesn't, he will use the next spell. It works sort of like a combo attack skill.
Passives for weapons and shields will not, of course, work on pets, since they don't have weapons. I usually use the passives (Tomes) for my character and use the spells for my pet, although I will often give myself the archers and skeletons as well. (Two sets of archers!)
Also, I'm pretty sure you can use the same level of the same spells on yourself and your pet. So you can use Heal All 3 for yourself and also give your pet the Heal All 3.
What I'm most curious about is if magic/gold find and xp boost work on pet, and if they can stack if you put one on you as well.
"Edit" According to the wiki, only the summons (other than Nether Imp) get increased cooldowns on pets. But I have yet to find out if Adventurer, Animal Handling, Treasure Hunter and Armour Expertise work on pets, I would really like to know that.
As far as what I have observed, it seems that gold find and xp boosts, fame boosts and magic find work for your character whether they are equipped on you or on your pet. Your pet is basically an extension of your character in this regard. Yes, whichever of these is on your pet will stack with what is on your character as well.
Okay, I just checked the Armor Expertise Tome on my pet, and it does show his physical armor being increased when the Tome is equipped on him.
I checked the Treasure Hunter Tome as well. My Arcane Statistics page does not show an increase in gold find or magic find when the Tome is on my pet. However, back when I played the vanilla game, I always seemed to get more gold and magic, xp, fame, etc. whenever such Tomes or stats were equipped on my pet, so either I remember wrong or the Arcane Statistics page just doesn't include that information. In other words, the Arcane Statistics are probably only telling you what is on your character, and not what is on your pet, even though what your pet is getting is affecting your character. Your pet gets the extra gold and magic find, but your character gets to pick it up. The same with xp - your pet gets the extra elites and monsters, but you both get the same gains from killing them. That would seem to confirm that these benefits will stack if they are equipped on both your character and your pet.
I also checked the cooldowns of the spells on my pet. His archers and other spells have the same cooldown listed as what my character has. Maybe the Wiki information is old, and this was something that was changed in a later patch, or maybe the mod I am using changed it. However, I have never noticed my pet taking longer to summon archers. I just did a test run with my pet and my stopwatch said he took exactly 30 seconds to summon a 2nd set of archers. Again, I'm playing with a mod pack at the moment. I haven't tested any of this on the vanilla game.
I suspected Armour Mastery would work since the Pets equipment is classified as such (whether it is worth doing is a different question). I greatly appreciate you checking.