Torchlight II

Torchlight II

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VladDTerran Sep 30, 2017 @ 4:02am
Properties of areas/creatures?
There are 6 types of damage, physical, fire, poison, ice, electric and magic damage.

I was wondering is there a page where I can see for which area/creatures to choose which types of weapons, enchantments, gems. For example I have played against Mirka slashers and similar creatures and they have resistance to ice damage. I also have to wear ice resistant armor, clothing, gems, etc...

Where can i find more info about each area/creature, which is their weakness?

Of course I can see online builds of my character but i just like to learn the game on my own and enjoy along the way.
Last edited by VladDTerran; Sep 30, 2017 @ 4:02am
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gytfunke Sep 30, 2017 @ 7:27am 
You were looking in GUTS perhaps? There are actually only 5 damage types in the game. 'Magic' damage isn't implemented.

And.... the damage types aren't terribly important in this game. Enemies with resistance to ice only have 33% more ice armor than other enemies. That doesn't even mean they take 33% less damage from ice since armor is typically very low compared to damage. It probably means they take 5% less damage from ice.

You can easily tell which damage type an enemy resists by the symbol next to their name when you hover the mouse over them or click on them.

I don't think anyone's made a comprehensive list of monsters by damage resistance.
steffire3 Sep 30, 2017 @ 2:19pm 
I had assumed up until now that "Magic" was all the elements in one damage package.

However as stated by others: "Magic Type" is not a concern.

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The only defensive thing that matters in "Torchlight 2" is "All Damage Reduction" (-x% All Damage Taken).

However this is poorly hinted in game and ultimately socketing enough "Skulls of Limony" or "Eyes of Grell" negates this problem completely.

= = =

And if anyone wants to easily absorb "Any Type Damage" then simply use an Engineer's Forcefield Skill and maintain maximum "Charge Skills" at all times.
Last edited by steffire3; Sep 30, 2017 @ 2:30pm
steffire3 Sep 30, 2017 @ 2:28pm 
Originally posted by VladDTerran:
There are 6 types of damage, physical, fire, poison, ice, electric and magic damage.

I was wondering is there a page where I can see for which area/creatures to choose which types of weapons, enchantments, gems. For example I have played against Mirka slashers and similar creatures and they have resistance to ice damage. I also have to wear ice resistant armor, clothing, gems, etc...

Where can i find more info about each area/creature, which is their weakness?

Of course I can see online builds of my character but i just like to learn the game on my own and enjoy along the way.

If we are speaking of "Elite Difficulty, NG+5, Level 120 Foes" then yes, enemy defenses matter.

However the best way to defeat this is by using Skills (or Weapons) that decay any "Enemy Armor Type" by % or number over time.

Embermage's "Staff Mastery" is a good example and using it with another Active Ranged Skill is a good way to maintain safety of distance in battle.

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Basically the Player needs to soften foes by the same damage type used against them which can be simply stated as:

"Using Fire? Remove their Fire Armor".

Classes also have Skills that
"Increase ___ Damage by x%"
which provide yet another option.
Last edited by steffire3; Sep 30, 2017 @ 7:09pm
ADEC Inc Sep 30, 2017 @ 4:25pm 
Struggling with enemy resistances is usually a sign of outdated equipment, particularly weapons. Staff Mastery requires using some fairly inferior skills to apply it, and if you're ok with those, you could be using them to apply Wand Chaos instead.

"Increase ___ damage by x%" works the same as your strength and/or focus would and stacks with them, but to dramatically increase damage you would look for "Increase ___ damage taken by x%" which will act as a multiplier. This effect isn't available to all classes though and it's usually easier to increase your critical damage bonus.
steffire3 Sep 30, 2017 @ 7:14pm 
Originally posted by ADEC Inc:
Struggling with enemy resistances is usually a sign of outdated equipment, particularly weapons. Staff Mastery requires using some fairly inferior skills to apply it, and if you're ok with those, you could be using them to apply Wand Chaos instead.

"Increase ___ damage by x%" works the same as your strength and/or focus would and stacks with them, but to dramatically increase damage you would look for "Increase ___ damage taken by x%" which will act as a multiplier. This effect isn't available to all classes though and it's usually easier to increase your critical damage bonus.

Thanks for pointing that out!
Would poison embers or poison effect chances help on weapons or is it unnecessary?

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Increased Damage Skills I was thinking of:

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Engineer:

Level 07: Blast Cannon (Starting at Tier 1).
Level 28: Tremor
Level 35: Fire Bash (Only at Tier 3).

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Berserker:

Level 01: Frost Breath
Level 07: Howl

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Outlander:

Level 42: Flaming Glaives (Starting at Tier 1).

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Embermage:

Level 07: Hailstorm (Starting at Tier 1).
Level 42: Firestorm

= = =

It seems only the Berserker benefits immediately early game from this special affix.
Last edited by steffire3; Sep 30, 2017 @ 7:21pm
ADEC Inc Sep 30, 2017 @ 7:55pm 
Yeah those are the kind of thing I meant. I guess Outlander technically has one but it's so hard to use that it's not especially helpful.

The armor debuff isn't that important, but if you want it, go with poison damage instead of chance to poison skulls or enchants.
Last edited by ADEC Inc; Sep 30, 2017 @ 8:01pm
steffire3 Oct 1, 2017 @ 1:09am 
Originally posted by ADEC Inc:
Yeah those are the kind of thing I meant. I guess Outlander technically has one but it's so hard to use that it's not especially helpful.

The armor debuff isn't that important, but if you want it, go with poison damage instead of chance to poison skulls or enchants.

Very helpful! Thanks again!

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Originally posted by VladDTerran:
Where can i find more info about each area/creature, which is their weakness?

Of course I can see online builds of my character but i just like to learn the game on my own and enjoy along the way.

I can provide some general advice based on recent memory:

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Physical Type Foes: Found Everywhere. Always be ready to deal with these.

I also feel that Ice Types are the rarest foes in the game.

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Act 1; Part 1: Fire and Poison.

There is a Cold Bear Mage and an Electric Mage Skeleton yet the other Types seem to be more threatening.

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Act 1; Part 2: Lots of Ice.

Some of the other elements show up in specific dungeons yet Ice needs to be dealt with the most.

Goblins and Bandits: Fire.

Spiders and Nethers: Poison.

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Act 2: Depends on Dungeon Theme.

Ezrohir: Electric.

Vent, Sewer and Nest: Poison.

Fire will be encountered in Part 2 yet it is uncommon at best.

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Act 3; Part 1: Poison mainly.

Watch out for Bleeds from Physical Foes here.

Mushrooms are heavy on Poison.

Armored Undead (Different from Act 1 Undead) have a surprising amount of Electric types.

Watch out for quick surprise attacks and rapid summon gangs- this can be a dangerous land on later replays.

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Act 3; Part 2: Poison and Fire:

Voklyn don't seem to be anything specific yet they are effective fighters.

Dwarves and their "Automata" Robots are heavy with Fire.

"Dragon Dungeons" are loaded with Poison.

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Act 4: Fire mainly:

Dwarven Forces tend to be slow yet the mages are still very dangerous.

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Act 4; Final Story Dungeon, The Nether Mine:

Physical, Fire and Poison seem to be common among these foes.

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The game doesn't really provide Gear or Armor specific to an Area's Type yet rather more towards a Class Type which is fine since boosting any Damage or Defense type will win battles against any Type Foes ultimately.

= = =

In that sense, this game is not like "Grim Dawn" where Type preparation is far more important.

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I hope this helps you prepare for these areas!

^_^
Last edited by steffire3; Oct 1, 2017 @ 6:29pm
VladDTerran Oct 1, 2017 @ 1:31am 
Nice discussion, thanks :steamhappy:
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Date Posted: Sep 30, 2017 @ 4:02am
Posts: 8