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Outlanders have access to passive and active ranged skills that will boost Bows and Pistols.
Engineers have active skills for Cannons.
Embermages have skills for Wands.
Berserkers have a few ranged skills in their Tundra and Shadow Trees.
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If the skill relies on DPS then use a high DPS weapon and invest Strength.
If the skill relies on anything else then invest in Focus.
A little Dexterity will help achieve critical hits.
Use a "One Handed" and a "Shield" with some "Vitality" for extra defense.
= = =
I hope this helps!
^_^
Chaos Burst 15
Shadow Shot 15
https://steamcommunity.com/sharedfiles/filedetails/?id=170662841
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rapid fire 15
cursed daggers 15
venomous hail 15
long range mastery 10
shotgonne mastery 1
poison burst 15
share the wealth 15
repulsion hex 15
stone pact 15
master of elements 15
shadowling ammo 1
This is basically the max amount of skill points.
If you want to use the "Chaos Burst" or "Shadow Shot" then you would have to sacrifice some points somewhere.
https://steamcommunity.com/sharedfiles/filedetails/?id=799813928
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Both of those Guides offer some useful skill info that would benefit an Archer (Bow) build.
You gotta be patient though and plan your build some 30 levels ahead.
"Boris the Stat Enchanter" along with the class exclusive gear sets of level 99 or 105 will play an important part in making the end build very powerful.
Also, this.
I even socketed a skull for secondary target damage so VH now does the same damage everywhere it hits.