Torchlight II

Torchlight II

View Stats:
Katzeo Apr 21, 2017 @ 7:26am
Any way to edit mods?
I have some mods that I would like to edit, I've already got GUTS.
I have unpacked the mods that I wanted to modify and proceeded to open them with Kate (a .txt editor).

The problem is when I open the files in order to edit them all I see is the mod description (.DAT) and some random symbols (.BINDAT) that I do not understand, the files are .DAT and .BINDAT
Here is how it looks like: http://imgur.com/a/uP52p

Hope some of you could give me a hand, would be very appreciated
< >
Showing 1-4 of 4 comments
doudley Apr 21, 2017 @ 8:09am 
The mod files should be inside MEDIA folder.

Usually the unpacked mod would look like so inside the mod folder:
Torchlight II > mods > NameOfMod > MEDIA
Torchlight II > mods > NameOfMod > MOD.DAT

The files .bindat is for guts use only, its like a binary mirror of its .dat counterpart, you can edit the .dat files with any text editor but make sure to delete the .bindat before building the mod or else guts will use the .bindat and not your edited .dat files. To avoid such circumstances, just edit the files using GUTS data editors.
Katzeo Apr 21, 2017 @ 8:29am 
Originally posted by doudley:
The mod files should be inside MEDIA folder.

Usually the unpacked mod would look like so inside the mod folder:
Torchlight II > mods > NameOfMod > MEDIA
Torchlight II > mods > NameOfMod > MOD.DAT

The files .bindat is for guts use only, its like a binary mirror of its .dat counterpart, you can edit the .dat files with any text editor but make sure to delete the .bindat before building the mod or else guts will use the .bindat and not your edited .dat files. To avoid such circumstances, just edit the files using GUTS data editors.

Do you know how to edit mods? just the basics
potterman28wxcv Apr 21, 2017 @ 9:04am 
You can't edit the mods without GUTS.

Even if you did manage to unpack the .mod by yourself (aka decompile it), you can't guess by yourself what attributes you can put in the text files.. You might be able to modify some values here and there but that's it. You really have to use GUTS.

So how to modify mods with GUTS ? You create a new mod, then you use the Pak/Mod unpacker to unpack the .mod you want to modify, into your new mod folder. Then you restart GUTS - at the next load, GUTS should have taken into account the files, and you will be able to edit the mod (or rather, edit the new mod, which is now a copy of the mod you want to edit).

This page is a good starting point for learning GUTS : http://docs.runicgames.com/wiki/Main_Page

The rest (so all the undocumented features that should have been documented) is trial and error really.. With the help of #torchlight on the Torchlight 2 discord ( https://discord.gg/RMyDQQx ), or torchmodders forum ( http://torchmodders.com/ ).
Last edited by potterman28wxcv; Apr 21, 2017 @ 9:19am
doudley Apr 21, 2017 @ 9:10am 
Good explanation potterman! :steamhappy:
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 21, 2017 @ 7:26am
Posts: 4