Torchlight II

Torchlight II

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Armin46920 May 23, 2017 @ 10:26am
How do you allocate stats for a Embermage prismatic build in Synergies mod???
The spell says it inflicts up to 10% of weapon damage in the synergies mod and this was not part of the ability in vanilla. Does this mean that putting stats into focus wont make the Prismatic bolt any stronger and that i will have to put points into strength to increase my weapon dps so that it does more damage for that 10%? I am just so confused on the embermage in synergies mod. All the spells do a % of weapon damage now and i dont know what to put my stats into.

Last edited by Armin46920; May 23, 2017 @ 10:26am
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Showing 1-13 of 13 comments
potterman28wxcv May 23, 2017 @ 11:14am 
Weapon DPS is increased by Focus if your weapon deals elemental damage

  • Strength: increases Weapon DPS (no matter the damage type) + Crit modifier
  • Dexterity: increases crit chance
  • Focus: increase elemental weapon damage (so weapon DPS) + spell damage

So if you have a weapon that deals Fire damage, and a spell that says "inflicts 20% DPS as Ice damage", then the Focus acts two times: once to increase your DPS, and once to increase the actual damage of the spell.

With numbers, if your weapon deals 100 DPS of Fire damage, and your focus damage bonus is 50% :
-> Your weapon now deals 150 DPS
-> Your spell should inflict 20% * 150 = 30 damage, but with the 50% it actually deals 45 damage.

About dexterity: all spells can crit but the Damage over Time ones
Armin46920 May 23, 2017 @ 11:26am 
Originally posted by CD potterman28wxcv:
Weapon DPS is increased by Focus if your weapon deals elemental damage

  • Strength: increases Weapon DPS (no matter the damage type) + Crit modifier
  • Dexterity: increases crit chance
  • Focus: increase elemental weapon damage (so weapon DPS) + spell damage

So if you have a weapon that deals Fire damage, and a spell that says "inflicts 20% DPS as Ice damage", then the Focus acts two times: once to increase your DPS, and once to increase the actual damage of the spell.

With numbers, if your weapon deals 100 DPS of Fire damage, and your focus damage bonus is 50% :
-> Your weapon now deals 150 DPS
-> Your spell should inflict 20% * 150 = 30 damage, but with the 50% it actually deals 45 damage.

About dexterity: all spells can crit but the Damage over Time ones
So i should put all my stats into focus and vitality in this case? Sorry just still really confused..
ADEC Inc May 23, 2017 @ 2:14pm 
Originally posted by CD potterman28wxcv:
So if you have a weapon that deals Fire damage, and a spell that says "inflicts 20% DPS as Ice damage", then the Focus acts two times: once to increase your DPS, and once to increase the actual damage of the spell.
Not so. Conversion happens first, then all modifiers apply normally.
potterman28wxcv May 23, 2017 @ 2:24pm 
Originally posted by ADEC Inc:
Originally posted by CD potterman28wxcv:
So if you have a weapon that deals Fire damage, and a spell that says "inflicts 20% DPS as Ice damage", then the Focus acts two times: once to increase your DPS, and once to increase the actual damage of the spell.
Not so. Conversion happens first, then all modifiers apply normally.
What do you mean by "conversion" ?



Originally posted by Armin46920:
Originally posted by CD potterman28wxcv:
Weapon DPS is increased by Focus if your weapon deals elemental damage

  • Strength: increases Weapon DPS (no matter the damage type) + Crit modifier
  • Dexterity: increases crit chance
  • Focus: increase elemental weapon damage (so weapon DPS) + spell damage

So if you have a weapon that deals Fire damage, and a spell that says "inflicts 20% DPS as Ice damage", then the Focus acts two times: once to increase your DPS, and once to increase the actual damage of the spell.

With numbers, if your weapon deals 100 DPS of Fire damage, and your focus damage bonus is 50% :
-> Your weapon now deals 150 DPS
-> Your spell should inflict 20% * 150 = 30 damage, but with the 50% it actually deals 45 damage.

About dexterity: all spells can crit but the Damage over Time ones
So i should put all my stats into focus and vitality in this case? Sorry just still really confused..
Each stat is valuable. Strength, dexterity, focus each give you more damage. Vitality gives you more sustain with a shield.

Focus tends to be more powerful than Strength if you deal elemental damage and wear elemental weapons.

Dexterity tends to have diminishing returns
ADEC Inc May 23, 2017 @ 2:25pm 
Converting the damage to a specified type.
Armin46920 May 23, 2017 @ 3:48pm 
Originally posted by CD potterman28wxcv:
Originally posted by ADEC Inc:
Not so. Conversion happens first, then all modifiers apply normally.
What do you mean by "conversion" ?



Originally posted by Armin46920:
So i should put all my stats into focus and vitality in this case? Sorry just still really confused..
Each stat is valuable. Strength, dexterity, focus each give you more damage. Vitality gives you more sustain with a shield.

Focus tends to be more powerful than Strength if you deal elemental damage and wear elemental weapons.

Dexterity tends to have diminishing returns
So Prismatic bolt doing 10% of my weapon damage is that just extra damage that i can get for the spell depending on the weapon and my strengh level? It's not dependent on strength for raw dps?
potterman28wxcv May 23, 2017 @ 3:56pm 
Originally posted by Armin46920:
Originally posted by CD potterman28wxcv:
What do you mean by "conversion" ?




Each stat is valuable. Strength, dexterity, focus each give you more damage. Vitality gives you more sustain with a shield.

Focus tends to be more powerful than Strength if you deal elemental damage and wear elemental weapons.

Dexterity tends to have diminishing returns
So Prismatic bolt doing 10% of my weapon damage is that just extra damage that i can get for the spell depending on the weapon and my strengh level? It's not dependent on strength for raw dps?
It is both dependent on Strength and Focus for the raw DPS, if you wear an elemental weapon
Last edited by potterman28wxcv; May 23, 2017 @ 3:57pm
Armin46920 May 23, 2017 @ 5:20pm 
Originally posted by CD potterman28wxcv:
Originally posted by Armin46920:
So Prismatic bolt doing 10% of my weapon damage is that just extra damage that i can get for the spell depending on the weapon and my strengh level? It's not dependent on strength for raw dps?
It is both dependent on Strength and Focus for the raw DPS, if you wear an elemental weapon
Thats why im so confused because in vanilla the dps was based on focus. Pretty Lame that it only does dps based off of weapon dps its basically forcing a mage to build strength when i wanted to go focus and vitality
gakm7 May 23, 2017 @ 6:48pm 
In vanilla it was based on what skills you used... prismatic specifically wanted all focus... but if it's based on weapon damage in synergies, then you will want strength as well.
potterman28wxcv May 24, 2017 @ 1:45am 
Originally posted by Armin46920:
Originally posted by CD potterman28wxcv:
It is both dependent on Strength and Focus for the raw DPS, if you wear an elemental weapon
Thats why im so confused because in vanilla the dps was based on focus. Pretty Lame that it only does dps based off of weapon dps its basically forcing a mage to build strength when i wanted to go focus and vitality
Vanilla: Prismatic Bolt scales only with Focus
Synergies: it scales also with Strength.

It gives you a choice now. If you pump all your points in Focus you will have the same effect than in Vanilla. But now Strength also matters. Which is not a bad thing, right ? :P
gakm7 May 24, 2017 @ 6:30am 
Originally posted by CD potterman28wxcv:
Originally posted by Armin46920:
Thats why im so confused because in vanilla the dps was based on focus. Pretty Lame that it only does dps based off of weapon dps its basically forcing a mage to build strength when i wanted to go focus and vitality
Vanilla: Prismatic Bolt scales only with Focus
Synergies: it scales also with Strength.

It gives you a choice now. If you pump all your points in Focus you will have the same effect than in Vanilla. But now Strength also matters. Which is not a bad thing, right ? :P

I would love strength mattering for prismatic bolts... especially if synergies didn't mess with shocking orbs too much when compared to the vanilla version. The "weapon damage" & "weapon dps" based skills (especially on the lightning tree) are actually pretty damn good if people would give them a chance instead of just thinking "omg it's a caster so I'm going to force-feed every single point into focus!!" and "omg prismatic bolts are homing and trigger all the brands so they are definitely the most damaging attack the embermage has!!"
Armin46920 May 24, 2017 @ 7:23am 
Originally posted by CD potterman28wxcv:
Originally posted by Armin46920:
Thats why im so confused because in vanilla the dps was based on focus. Pretty Lame that it only does dps based off of weapon dps its basically forcing a mage to build strength when i wanted to go focus and vitality
Vanilla: Prismatic Bolt scales only with Focus
Synergies: it scales also with Strength.

It gives you a choice now. If you pump all your points in Focus you will have the same effect than in Vanilla. But now Strength also matters. Which is not a bad thing, right ? :P
So basically he made it stronger?
steffire3 May 25, 2017 @ 1:50am 
Originally posted by Armin46920:
Originally posted by CD potterman28wxcv:
It gives you a choice now.
So basically he made it stronger?

Yes.

In Synergies: Invest in Strength and Focus to get the maximum power out of it.
Last edited by steffire3; May 25, 2017 @ 1:50am
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Date Posted: May 23, 2017 @ 10:26am
Posts: 13