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So if you have a weapon that deals Fire damage, and a spell that says "inflicts 20% DPS as Ice damage", then the Focus acts two times: once to increase your DPS, and once to increase the actual damage of the spell.
With numbers, if your weapon deals 100 DPS of Fire damage, and your focus damage bonus is 50% :
-> Your weapon now deals 150 DPS
-> Your spell should inflict 20% * 150 = 30 damage, but with the 50% it actually deals 45 damage.
About dexterity: all spells can crit but the Damage over Time ones
Each stat is valuable. Strength, dexterity, focus each give you more damage. Vitality gives you more sustain with a shield.
Focus tends to be more powerful than Strength if you deal elemental damage and wear elemental weapons.
Dexterity tends to have diminishing returns
Synergies: it scales also with Strength.
It gives you a choice now. If you pump all your points in Focus you will have the same effect than in Vanilla. But now Strength also matters. Which is not a bad thing, right ? :P
I would love strength mattering for prismatic bolts... especially if synergies didn't mess with shocking orbs too much when compared to the vanilla version. The "weapon damage" & "weapon dps" based skills (especially on the lightning tree) are actually pretty damn good if people would give them a chance instead of just thinking "omg it's a caster so I'm going to force-feed every single point into focus!!" and "omg prismatic bolts are homing and trigger all the brands so they are definitely the most damaging attack the embermage has!!"
Yes.
In Synergies: Invest in Strength and Focus to get the maximum power out of it.