Withering Rooms

Withering Rooms

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Sputz Apr 5, 2024 @ 9:40pm
What are the rougelite elements?
I really hate hard roguelites and don't like to start all over again and again. Heard the game is quite long. Do I have to start fresh everytime I die?
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Deli Apr 5, 2024 @ 10:58pm 
Originally posted by Sputz:
I really hate hard roguelites and don't like to start all over again and again. Heard the game is quite long. Do I have to start fresh everytime I die?
if you die, you lose all your stuff. you can replay the game multiple times and enemy spawn and items are different. its possible to open up shrines that save some items for you, so you don't lose them but... if you aren't super careful, you will die multiple times, sending you back to the beginning.
It is very possible (if you know what your doing and play it very safe) to go through the entire game without dying. that is what I'm currently doing XD just reached chp.3 with no deaths XDD

the good is that enemies health bars stay the way they are if you hit them and run away. the also STAY dead once u kill them, unless you end up dying and then they ALL respawn again. if you end up never dying and killing everything, you are able to explore to your leisure.

edit: i hate rouguelite too... so i went in the mindset of NOT dying. its possible, but very frustrating if you do not know what your doing. the game tells you its okay to die, but when you have a REALLY good stack of items and you just up and lose it... man thats a waste of time in my book. thus... i went in with the sole purpose of not dying. im at like 11hrs in...? thats how i slow I am lol with making sure not to die
Last edited by Deli; Apr 5, 2024 @ 11:07pm
stevo Apr 6, 2024 @ 3:17am 
It's not really a roguelike in the truest sense. It's more like a Groundhog Day game where rooms and enemies reset, and hallways do reset but they're fairly similar layouts. You unlock warps and item retention fairly early on, so even though you do "lose items", it's not even half an hour of gameplay until you can choose like 6 items to keep throughout each run. Character levelling remains, quest progress remains... etc etc.

And like the previous poster says, it's pretty easy to avoid death. Healing items are in abundance if you craft and search everywhere, and there seems to be a deaths door mechanic where you will always survive on 1HP from what would've been the first killing blow. I'm at chapter 2 and feel like just dying to actually experience the actual mechanics a bit.
Last edited by stevo; Apr 6, 2024 @ 3:20am
farinelli1800 Apr 6, 2024 @ 4:02am 
The game seems to be fantastic......but roguelike.....Im out
Mortecrane Apr 6, 2024 @ 5:00am 
2
It's more soulslike than roguelike.

Bosses stay dead, key items are kept, stats from level ups and all progress in the story stays.

You can save more items than you ever need. You keep all armour , all item upgrade materials(not all offerings) and any weapon you upgrade. On top of that certain items you keep not matter what and you can eventually buy hagsacks that give you certain items when you die.

Finally all boss rooms have a candle you can light that allows you to restart the fight as many times as you want.
Sputz Apr 6, 2024 @ 8:57am 
Thanks guys, that doesnt sound too bad, I may try it.
Brain Slurry Apr 6, 2024 @ 11:21am 
Originally posted by Mortecrane:
It's more soulslike than roguelike.

Bosses stay dead, key items are kept, stats from level ups and all progress in the story stays.

You can save more items than you ever need. You keep all armour , all item upgrade materials(not all offerings) and any weapon you upgrade. On top of that certain items you keep not matter what and you can eventually buy hagsacks that give you certain items when you die.

Finally all boss rooms have a candle you can light that allows you to restart the fight as many times as you want.

Thank you very much. You have answered all of my concerns going in. This is the info that needs to be on the store page.
Last edited by Brain Slurry; Apr 6, 2024 @ 11:22am
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Date Posted: Apr 5, 2024 @ 9:40pm
Posts: 6