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I got all rooms to at least one star rating, and yet I keep loosing workers for the "unmet needs".
I just clicked on my chef who quit, and the only expectation he has is 1 Star, so I have no idea why he left. (The "sad face, happy face" icon is almost empty, so I'm guessing it has something to do with that? but I dont understand what would make that icon go up in this case.
Edit: I can also add that I keep loosing a few workers now and then because they dont get paid, witch is odd as I have a banker and gold. Wondering if the queue system is broken so they wait too long in the queue to the banker and get tired and just leave. *shrugs*
This is exactly what I expecded.... Like Keeper, or War of the Overworld, minions are just stupid.
They have all necessary to eat, sleep, entertained, etc... But they complained all the time for same things.
They just are too slow for go at the rest room, or go to eat etc...
A huge issue because i have now 2 floors, more 60 sbires, but this is a real problem to managed them.
When I played Keeper, that was required to build same rooms scattered on the level. But in this game, we are limited very fast to construct. So, I won't build 4 bedroom, or restroom in the same floor simply for satisfy minions, this is stupid. How am I supposed make my dungeon attractive if all floors are the same layout ?
I noticed that, the more we have minions, the more difficult it is to manage them.
And, the hugest black point, we CANNOT move them like similar games did...
Minions are disapointed ? Ok, so I can help them. I grab one of them, I place him on the good room... Oh, wait, we can't ! This is very bad thing.
Every 2 "decades", somes minions leave my dungeon, because they are not satisfied anymore : because they don't poop or eat. However, all rooms in the floors are so big and available for all.
It's really important to fix the AI because, on previous games, these details are very s.h.i.t.l.y, but there, this is amplified I find.
Apart from that, the game is on good way, and it's very fun to play ! But the main feature of the game (mangement of minions) is too approximate.
Another interesting thing from the screenshots is that the entire floor appears to be capable of being built on. There are no unbreakable, unchangeable stone clumps on the screenshot floors. The lack of those walls might encourage me to have a cleaner design, but probably not, since dungeonbuilding games require a tower defense mentality of channeling enemies through chokepoints and not just letting them freely wander around like you see in the store page screenshots.
Also some improvements in the others rooms helps a lot, like hot water in the bathroom
My guards keep leaving. Last one because it's hungry, tired, and need the latrines.
Except that I have a loot of free beds and latrines!
Elves eat vegetable but green skin and dwarven want mean.
It's not a game issue, nor is it a pathfinding one. You just dont satify their need, simply because you put everyone in the same place when they should not.
Also, Dwarven should be put on a separate floor, because they are bothering everyone all the time. The game make it quite clear that they will lower everyone's moral all the time.
It's a management game, when things dont work you should assume that you are doing something wrong instead of thinking that the game has an issue.