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The treasure room is an example of how big and what size do you really need? It seems a corridor shaped room so you can have a bunch of those special doors and nothing else. A player will never really know this without guessing.
That's a good point on the elven cleaners. A bit of a trap themselves if they get you in a cycle of setting them off and resetting them...
Maybe the game has some bugs still or you don't know how it works, I can't tell, but on release we will see more info from other players.
I also got caught with the treasure room. I was expecting something like Evil Genius 2 where you need to add shelves, but here nothing to do... I'll have to remodel a bit my dungeon now...
The cleaning is also a raising concern now.
I wonder if there is a way to affect minions to precise part of the dungeon or at least at a precise floor. I got a kitchen in the floor 1 and nearly nobody cook there despite having precisely 5 stations for 5 cook.
Also it feels like you are not supposed to have any non-room corridors, it feels like you are supposed to place rooms at each other. And then on the other side at the entrances it feels you are supposed to leave a empty room? Or you can't place traps.