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Giving it the Mechanicus blessing also gives the shotgun pellets ricochet, which is really useful for crowd control, at least in the earlier levels, before tougher MOBs start to become common and the blessing is better used on another gun.
Largely because it momentarily stuns a marine when they take a faceload of shot
make it semi auto instead of pump action
On a case by case basis:
- The shotgun shines against humans. This is probably the best case for the weapon.
- The shotgun is bewildering against nurglings. Their small size and fast movement somehow - makes them impossible dodgers once they get close. Boltgun glasses them at any range.
- The shotgun is intensely frustrating against frogs. Small frogs are strangely tanky and eat pellets like popcorn. The big frog is armored for some reason (explosives work well against it though).
- The weapon is lackluster against armored targets like chaos marines. This is expected.
The game tends to promote using certain weapons against certain enemies, but the shotgun just never comes into its own with the standard boltgun having so much utility.
Good FPS players don't sit on one weapon. They swap between them depending on the situation. If you've played many retro shooters you'd realize this has pretty much always been the case. The chain gun in Doom outperformed the shotgun in basically every situation but players were intelligent enough to swap between them in order to maximize the efficiency of both weapons.
Claiming it's good at killing weak enemies is... silly imho.
Literally every gun is good at killing weak enemies, so claiming the only good thing about the Shotgun is killing weak enemies.. Well it just proves that it's weak, isn't it?
Even when incorporating it with other weapons it doesn't work. I tried switching around, giving a quick shotgun blast as I go, but the damage is just not there, and I regret switching to the shotgun every single time.
It works perfectly fine.
The damage is there when it's used properly and the game blatantly explains how to do so. By default, it's a STR 3 weapon, while the boltgun is a STR 4. The shotgun also has a spread, causes knock back and when upgraded, causes the shots to ricochet around the room.
I'm not sure how much more obvious it can be that it's intended for short / medium range crowd control against groups of weaker enemies.
Using the same logic, one could argue that the boltgun should also be buffed because the heavy bolter deals more damage and never has to reload. Each weapon has a nuance and their effectiveness is determined by the player using them appropriately to the situation.