Warhammer 40,000: Boltgun

Warhammer 40,000: Boltgun

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Sierra May 23, 2023 @ 10:59am
Some kind of problem with anisotropic filtering?
After about 3 foot away from where you stand the textures look as if they are not taking any effect from anisotropic filtering.
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Showing 1-8 of 8 comments
CrunchyBiscuit May 23, 2023 @ 3:30pm 
Indeed. It's not working on an RTX 2070 Super either, not even when forced through the driver. It just looks like nearest-neighbor with regular mipmapping.
Sierra May 24, 2023 @ 1:16am 
Guess we'll just hope they read the forums, I don't know of any way to report bugs to this developer.
ViRGE May 28, 2023 @ 11:01pm 
Okay, so it's not just me, then. I am seeing the same thing on an RTX 2080.
NOBLE SIX May 29, 2023 @ 1:27am 
Originally posted by Sierra:
After about 3 foot away from where you stand the textures look as if they are not taking any effect from anisotropic filtering.

Have you got pixelation turned up?
DefectiveByDesign May 29, 2023 @ 3:57am 
Originally posted by CrunchyBiscuit:
Indeed. It's not working on an RTX 2070 Super either, not even when forced through the driver. It just looks like nearest-neighbor with regular mipmapping.
The game is using bilinear mip mapping instead of trilinear. It also has no anti-aliasing enabled that I can notice.

If this was quake, the render command would be "gl_nearest_mipmap_nearest"

It should not be using mipmaps AT ALL in a fake software renderer with low res textures, let alone bilnear LOD. The lack of anti-aliasing also makes all imperfections stick out more.

I don't know if you can fix this by editing the Engine.ini, but if you can this would be really useful information to report. Also, I would recommend using ReShade to enable FXAA / SMAA.

Originally posted by Sierra:
Guess we'll just hope they read the forums, I don't know of any way to report bugs to this developer.
99% of fake Retro games, game devs do not care and ignore requests to fix graphic issues, or are outright hostile to people reporting them. "It's not a bug, it's a feature."

Unreal Engine itself has problems with rendering pixel graphics mode. A lot of problems are built directly into the engine. It's also the worst performing engine for retro games, with heavy CPU/GPU performance hit that don't make sense for the graphics. Modern systems won't notice, but you will on a steam deck or anything slower.

edit:
AFAIK, the user can't manually fix texture filtering. This is set in the unreal editor texture mode. So the game devs likely have bad defaults set for texture filtering.

I don't know if this will help, but maybe editing the engine.ini, add:
[SystemSettings]
r.FullScreenMode=1
r.MaxAnisotropy=16
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4
r.MipMapLodBias=-1

I am not experienced with tweaking UE4, so use at your discretion.
Last edited by DefectiveByDesign; May 29, 2023 @ 4:51am
makoto Jun 2, 2023 @ 12:03am 
Hello! We're aware of this problem and we're working on it. We're sorry for the inconvenience
CrunchyBiscuit Jun 2, 2023 @ 7:17am 
Good news! Thanks for the heads-up.
XDbored Jul 25, 2023 @ 5:29am 
i couldn't get the texture filtering/LODs to work properly either, you have like 1.5m in front of you until it goes ♥♥♥♥♥♥, and then in 3m it gets even worse, and distant textures are just a mess, i would be worried that the problem is me forcing driver AF16 and engine AF16, but the AMD drivers say the AF16 is only for dx9 stuff, so probably just a game thing
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Date Posted: May 23, 2023 @ 10:59am
Posts: 8